framer-motion
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A simple and powerful JavaScript animation library
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{"version":3,"file":"create.mjs","sources":["../../../../src/animation/sequence/create.ts"],"sourcesContent":["import {\n AnimationScope,\n createGeneratorEasing,\n defaultOffset,\n DOMKeyframesDefinition,\n AnimationOptions as DynamicAnimationOptions,\n fillOffset,\n GeneratorFactory,\n isGenerator,\n isMotionValue,\n Transition,\n UnresolvedValueKeyframe,\n type AnyResolvedKeyframe,\n type MotionValue,\n} from \"motion-dom\"\nimport {\n Easing,\n getEasingForSegment,\n invariant,\n progress,\n secondsToMilliseconds,\n} from \"motion-utils\"\nimport { resolveSubjects } from \"../animate/resolve-subjects\"\nimport {\n AnimationSequence,\n At,\n ResolvedAnimationDefinitions,\n SequenceMap,\n SequenceOptions,\n ValueSequence,\n} from \"./types\"\nimport { calculateRepeatDuration } from \"./utils/calc-repeat-duration\"\nimport { calcNextTime } from \"./utils/calc-time\"\nimport { addKeyframes } from \"./utils/edit\"\nimport { normalizeTimes } from \"./utils/normalize-times\"\nimport { compareByTime } from \"./utils/sort\"\n\nconst defaultSegmentEasing = \"easeInOut\"\n\nconst MAX_REPEAT = 20\n\nexport function createAnimationsFromSequence(\n sequence: AnimationSequence,\n { defaultTransition = {}, ...sequenceTransition }: SequenceOptions = {},\n scope?: AnimationScope,\n generators?: { [key: string]: GeneratorFactory }\n): ResolvedAnimationDefinitions {\n const defaultDuration = defaultTransition.duration || 0.3\n const animationDefinitions: ResolvedAnimationDefinitions = new Map()\n const sequences = new Map<Element | MotionValue, SequenceMap>()\n const elementCache = {}\n const timeLabels = new Map<string, number>()\n\n let prevTime = 0\n let currentTime = 0\n let totalDuration = 0\n\n /**\n * Build the timeline by mapping over the sequence array and converting\n * the definitions into keyframes and offsets with absolute time values.\n * These will later get converted into relative offsets in a second pass.\n */\n for (let i = 0; i < sequence.length; i++) {\n const segment = sequence[i]\n\n /**\n * If this is a timeline label, mark it and skip the rest of this iteration.\n */\n if (typeof segment === \"string\") {\n timeLabels.set(segment, currentTime)\n continue\n } else if (!Array.isArray(segment)) {\n timeLabels.set(\n segment.name,\n calcNextTime(currentTime, segment.at, prevTime, timeLabels)\n )\n continue\n }\n\n let [subject, keyframes, transition = {}] = segment\n\n /**\n * If a relative or absolute time value has been specified we need to resolve\n * it in relation to the currentTime.\n */\n if (transition.at !== undefined) {\n currentTime = calcNextTime(\n currentTime,\n transition.at,\n prevTime,\n timeLabels\n )\n }\n\n /**\n * Keep track of the maximum duration in this definition. This will be\n * applied to currentTime once the definition has been parsed.\n */\n let maxDuration = 0\n\n const resolveValueSequence = (\n valueKeyframes: UnresolvedValueKeyframe | UnresolvedValueKeyframe[],\n valueTransition: Transition | DynamicAnimationOptions,\n valueSequence: ValueSequence,\n elementIndex = 0,\n numSubjects = 0\n ) => {\n const valueKeyframesAsList = keyframesAsList(valueKeyframes)\n const {\n delay = 0,\n times = defaultOffset(valueKeyframesAsList),\n type = \"keyframes\",\n repeat,\n repeatType,\n repeatDelay = 0,\n ...remainingTransition\n } = valueTransition\n let { ease = defaultTransition.ease || \"easeOut\", duration } =\n valueTransition\n\n /**\n * Resolve stagger() if defined.\n */\n const calculatedDelay =\n typeof delay === \"function\"\n ? delay(elementIndex, numSubjects)\n : delay\n\n /**\n * If this animation should and can use a spring, generate a spring easing function.\n */\n const numKeyframes = valueKeyframesAsList.length\n const createGenerator = isGenerator(type)\n ? type\n : generators?.[type || \"keyframes\"]\n\n if (numKeyframes <= 2 && createGenerator) {\n /**\n * As we're creating an easing function from a spring,\n * ideally we want to generate it using the real distance\n * between the two keyframes. However this isn't always\n * possible - in these situations we use 0-100.\n */\n let absoluteDelta = 100\n if (\n numKeyframes === 2 &&\n isNumberKeyframesArray(valueKeyframesAsList)\n ) {\n const delta =\n valueKeyframesAsList[1] - valueKeyframesAsList[0]\n absoluteDelta = Math.abs(delta)\n }\n\n const springTransition = { ...remainingTransition }\n if (duration !== undefined) {\n springTransition.duration = secondsToMilliseconds(duration)\n }\n\n const springEasing = createGeneratorEasing(\n springTransition,\n absoluteDelta,\n createGenerator\n )\n\n ease = springEasing.ease\n duration = springEasing.duration\n }\n\n duration ??= defaultDuration\n\n const startTime = currentTime + calculatedDelay\n\n /**\n * If there's only one time offset of 0, fill in a second with length 1\n */\n if (times.length === 1 && times[0] === 0) {\n times[1] = 1\n }\n\n /**\n * Fill out if offset if fewer offsets than keyframes\n */\n const remainder = times.length - valueKeyframesAsList.length\n remainder > 0 && fillOffset(times, remainder)\n\n /**\n * If only one value has been set, ie [1], push a null to the start of\n * the keyframe array. This will let us mark a keyframe at this point\n * that will later be hydrated with the previous value.\n */\n valueKeyframesAsList.length === 1 &&\n valueKeyframesAsList.unshift(null)\n\n /**\n * Handle repeat options\n */\n if (repeat) {\n invariant(\n repeat < MAX_REPEAT,\n \"Repeat count too high, must be less than 20\",\n \"repeat-count-high\"\n )\n\n duration = calculateRepeatDuration(\n duration,\n repeat,\n repeatDelay\n )\n\n const originalKeyframes = [...valueKeyframesAsList]\n const originalTimes = [...times]\n ease = Array.isArray(ease) ? [...ease] : [ease]\n const originalEase = [...ease]\n\n for (let repeatIndex = 0; repeatIndex < repeat; repeatIndex++) {\n valueKeyframesAsList.push(...originalKeyframes)\n\n for (\n let keyframeIndex = 0;\n keyframeIndex < originalKeyframes.length;\n keyframeIndex++\n ) {\n times.push(\n originalTimes[keyframeIndex] + (repeatIndex + 1)\n )\n ease.push(\n keyframeIndex === 0\n ? \"linear\"\n : getEasingForSegment(\n originalEase,\n keyframeIndex - 1\n )\n )\n }\n }\n\n normalizeTimes(times, repeat)\n }\n\n const targetTime = startTime + duration\n\n /**\n * Add keyframes, mapping offsets to absolute time.\n */\n addKeyframes(\n valueSequence,\n valueKeyframesAsList,\n ease as Easing | Easing[],\n times,\n startTime,\n targetTime\n )\n\n maxDuration = Math.max(calculatedDelay + duration, maxDuration)\n totalDuration = Math.max(targetTime, totalDuration)\n }\n\n if (isMotionValue(subject)) {\n const subjectSequence = getSubjectSequence(subject, sequences)\n resolveValueSequence(\n keyframes as AnyResolvedKeyframe,\n transition,\n getValueSequence(\"default\", subjectSequence)\n )\n } else {\n const subjects = resolveSubjects(\n subject,\n keyframes as DOMKeyframesDefinition,\n scope,\n elementCache\n )\n\n const numSubjects = subjects.length\n\n /**\n * For every element in this segment, process the defined values.\n */\n for (\n let subjectIndex = 0;\n subjectIndex < numSubjects;\n subjectIndex++\n ) {\n /**\n * Cast necessary, but we know these are of this type\n */\n keyframes = keyframes as DOMKeyframesDefinition\n transition = transition as DynamicAnimationOptions\n\n const thisSubject = subjects[subjectIndex]\n const subjectSequence = getSubjectSequence(\n thisSubject,\n sequences\n )\n\n for (const key in keyframes) {\n resolveValueSequence(\n keyframes[\n key as keyof typeof keyframes\n ] as UnresolvedValueKeyframe,\n getValueTransition(transition, key),\n getValueSequence(key, subjectSequence),\n subjectIndex,\n numSubjects\n )\n }\n }\n }\n\n prevTime = currentTime\n currentTime += maxDuration\n }\n\n /**\n * For every element and value combination create a new animation.\n */\n sequences.forEach((valueSequences, element) => {\n for (const key in valueSequences) {\n const valueSequence = valueSequences[key]\n\n /**\n * Arrange all the keyframes in ascending time order.\n */\n valueSequence.sort(compareByTime)\n\n const keyframes: UnresolvedValueKeyframe[] = []\n const valueOffset: number[] = []\n const valueEasing: Easing[] = []\n\n /**\n * For each keyframe, translate absolute times into\n * relative offsets based on the total duration of the timeline.\n */\n for (let i = 0; i < valueSequence.length; i++) {\n const { at, value, easing } = valueSequence[i]\n keyframes.push(value)\n valueOffset.push(progress(0, totalDuration, at))\n valueEasing.push(easing || \"easeOut\")\n }\n\n /**\n * If the first keyframe doesn't land on offset: 0\n * provide one by duplicating the initial keyframe. This ensures\n * it snaps to the first keyframe when the animation starts.\n */\n if (valueOffset[0] !== 0) {\n valueOffset.unshift(0)\n keyframes.unshift(keyframes[0])\n valueEasing.unshift(defaultSegmentEasing)\n }\n\n /**\n * If the last keyframe doesn't land on offset: 1\n * provide one with a null wildcard value. This will ensure it\n * stays static until the end of the animation.\n */\n if (valueOffset[valueOffset.length - 1] !== 1) {\n valueOffset.push(1)\n keyframes.push(null)\n }\n\n if (!animationDefinitions.has(element)) {\n animationDefinitions.set(element, {\n keyframes: {},\n transition: {},\n })\n }\n\n const definition = animationDefinitions.get(element)!\n\n definition.keyframes[key] = keyframes\n definition.transition[key] = {\n ...defaultTransition,\n duration: totalDuration,\n ease: valueEasing,\n times: valueOffset,\n ...sequenceTransition,\n }\n }\n })\n\n return animationDefinitions\n}\n\nfunction getSubjectSequence<O extends {}>(\n subject: Element | MotionValue | O,\n sequences: Map<Element | MotionValue | O, SequenceMap>\n): SequenceMap {\n !sequences.has(subject) && sequences.set(subject, {})\n return sequences.get(subject)!\n}\n\nfunction getValueSequence(name: string, sequences: SequenceMap): ValueSequence {\n if (!sequences[name]) sequences[name] = []\n return sequences[name]\n}\n\nfunction keyframesAsList(\n keyframes: UnresolvedValueKeyframe | UnresolvedValueKeyframe[]\n): UnresolvedValueKeyframe[] {\n return Array.isArray(keyframes) ? keyframes : [keyframes]\n}\n\nexport function getValueTransition(\n transition: DynamicAnimationOptions & At,\n key: string\n): DynamicAnimationOptions {\n return transition && transition[key as keyof typeof transition]\n ? {\n ...transition,\n ...(transition[key as keyof typeof transition] as Transition),\n }\n : { ...transition }\n}\n\nconst isNumber = (keyframe: unknown) => typeof keyframe === \"number\"\nconst isNumberKeyframesArray = (\n keyframes: UnresolvedValueKeyframe[]\n): keyframes is number[] => 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