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framer-motion

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A simple and powerful JavaScript animation library

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import { buildHTMLStyles } from '../../html/utils/build-styles.mjs'; import { buildSVGPath } from './path.mjs'; /** * Build SVG visual attributes, like cx and style.transform */ function buildSVGAttrs(state, { attrX, attrY, attrScale, pathLength, pathSpacing = 1, pathOffset = 0, // This is object creation, which we try to avoid per-frame. ...latest }, isSVGTag, transformTemplate, styleProp) { buildHTMLStyles(state, latest, transformTemplate); /** * For svg tags we just want to make sure viewBox is animatable and treat all the styles * as normal HTML tags. */ if (isSVGTag) { if (state.style.viewBox) { state.attrs.viewBox = state.style.viewBox; } return; } state.attrs = state.style; state.style = {}; const { attrs, style } = state; /** * However, we apply transforms as CSS transforms. * So if we detect a transform, transformOrigin we take it from attrs and copy it into style. */ if (attrs.transform) { style.transform = attrs.transform; delete attrs.transform; } if (style.transform || attrs.transformOrigin) { style.transformOrigin = attrs.transformOrigin ?? "50% 50%"; delete attrs.transformOrigin; } if (style.transform) { /** * SVG's element transform-origin uses its own median as a reference. * Therefore, transformBox becomes a fill-box */ style.transformBox = styleProp?.transformBox ?? "fill-box"; delete attrs.transformBox; } // Render attrX/attrY/attrScale as attributes if (attrX !== undefined) attrs.x = attrX; if (attrY !== undefined) attrs.y = attrY; if (attrScale !== undefined) attrs.scale = attrScale; // Build SVG path if one has been defined if (pathLength !== undefined) { buildSVGPath(attrs, pathLength, pathSpacing, pathOffset, false); } } export { buildSVGAttrs };