framer-motion
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A simple and powerful JavaScript animation library
99 lines (96 loc) • 3.93 kB
JavaScript
import { getValueTransition, frame, JSAnimation, AsyncMotionValueAnimation } from 'motion-dom';
import { secondsToMilliseconds, MotionGlobalConfig } from 'motion-utils';
import { getFinalKeyframe } from '../animators/waapi/utils/get-final-keyframe.mjs';
import { getDefaultTransition } from '../utils/default-transitions.mjs';
import { isTransitionDefined } from '../utils/is-transition-defined.mjs';
const animateMotionValue = (name, value, target, transition = {}, element, isHandoff) => (onComplete) => {
const valueTransition = getValueTransition(transition, name) || {};
/**
* Most transition values are currently completely overwritten by value-specific
* transitions. In the future it'd be nicer to blend these transitions. But for now
* delay actually does inherit from the root transition if not value-specific.
*/
const delay = valueTransition.delay || transition.delay || 0;
/**
* Elapsed isn't a public transition option but can be passed through from
* optimized appear effects in milliseconds.
*/
let { elapsed = 0 } = transition;
elapsed = elapsed - secondsToMilliseconds(delay);
const options = {
keyframes: Array.isArray(target) ? target : [null, target],
ease: "easeOut",
velocity: value.getVelocity(),
...valueTransition,
delay: -elapsed,
onUpdate: (v) => {
value.set(v);
valueTransition.onUpdate && valueTransition.onUpdate(v);
},
onComplete: () => {
onComplete();
valueTransition.onComplete && valueTransition.onComplete();
},
name,
motionValue: value,
element: isHandoff ? undefined : element,
};
/**
* If there's no transition defined for this value, we can generate
* unique transition settings for this value.
*/
if (!isTransitionDefined(valueTransition)) {
Object.assign(options, getDefaultTransition(name, options));
}
/**
* Both WAAPI and our internal animation functions use durations
* as defined by milliseconds, while our external API defines them
* as seconds.
*/
options.duration && (options.duration = secondsToMilliseconds(options.duration));
options.repeatDelay && (options.repeatDelay = secondsToMilliseconds(options.repeatDelay));
/**
* Support deprecated way to set initial value. Prefer keyframe syntax.
*/
if (options.from !== undefined) {
options.keyframes[0] = options.from;
}
let shouldSkip = false;
if (options.type === false ||
(options.duration === 0 && !options.repeatDelay)) {
options.duration = 0;
if (options.delay === 0) {
shouldSkip = true;
}
}
if (MotionGlobalConfig.instantAnimations ||
MotionGlobalConfig.skipAnimations) {
shouldSkip = true;
options.duration = 0;
options.delay = 0;
}
/**
* If the transition type or easing has been explicitly set by the user
* then we don't want to allow flattening the animation.
*/
options.allowFlatten = !valueTransition.type && !valueTransition.ease;
/**
* If we can or must skip creating the animation, and apply only
* the final keyframe, do so. We also check once keyframes are resolved but
* this early check prevents the need to create an animation at all.
*/
if (shouldSkip && !isHandoff && value.get() !== undefined) {
const finalKeyframe = getFinalKeyframe(options.keyframes, valueTransition);
if (finalKeyframe !== undefined) {
frame.update(() => {
options.onUpdate(finalKeyframe);
options.onComplete();
});
return;
}
}
return valueTransition.isSync
? new JSAnimation(options)
: new AsyncMotionValueAnimation(options);
};
export { animateMotionValue };