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framer-motion

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A simple and powerful JavaScript animation library

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'use strict'; Object.defineProperty(exports, '__esModule', { value: true }); var motionDom = require('motion-dom'); var motionUtils = require('motion-utils'); function isDOMKeyframes(keyframes) { return typeof keyframes === "object" && !Array.isArray(keyframes); } function resolveSubjects(subject, keyframes, scope, selectorCache) { if (typeof subject === "string" && isDOMKeyframes(keyframes)) { return motionDom.resolveElements(subject, scope, selectorCache); } else if (subject instanceof NodeList) { return Array.from(subject); } else if (Array.isArray(subject)) { return subject; } else { return [subject]; } } function calculateRepeatDuration(duration, repeat, _repeatDelay) { return duration * (repeat + 1); } /** * Given a absolute or relative time definition and current/prev time state of the sequence, * calculate an absolute time for the next keyframes. */ function calcNextTime(current, next, prev, labels) { if (typeof next === "number") { return next; } else if (next.startsWith("-") || next.startsWith("+")) { return Math.max(0, current + parseFloat(next)); } else if (next === "<") { return prev; } else { return labels.get(next) ?? current; } } function eraseKeyframes(sequence, startTime, endTime) { for (let i = 0; i < sequence.length; i++) { const keyframe = sequence[i]; if (keyframe.at > startTime && keyframe.at < endTime) { motionUtils.removeItem(sequence, keyframe); // If we remove this item we have to push the pointer back one i--; } } } function addKeyframes(sequence, keyframes, easing, offset, startTime, endTime) { /** * Erase every existing value between currentTime and targetTime, * this will essentially splice this timeline into any currently * defined ones. */ eraseKeyframes(sequence, startTime, endTime); for (let i = 0; i < keyframes.length; i++) { sequence.push({ value: keyframes[i], at: motionDom.mixNumber(startTime, endTime, offset[i]), easing: motionUtils.getEasingForSegment(easing, i), }); } } /** * Take an array of times that represent repeated keyframes. For instance * if we have original times of [0, 0.5, 1] then our repeated times will * be [0, 0.5, 1, 1, 1.5, 2]. Loop over the times and scale them back * down to a 0-1 scale. */ function normalizeTimes(times, repeat) { for (let i = 0; i < times.length; i++) { times[i] = times[i] / (repeat + 1); } } function compareByTime(a, b) { if (a.at === b.at) { if (a.value === null) return 1; if (b.value === null) return -1; return 0; } else { return a.at - b.at; } } const defaultSegmentEasing = "easeInOut"; const MAX_REPEAT = 20; function createAnimationsFromSequence(sequence, { defaultTransition = {}, ...sequenceTransition } = {}, scope, generators) { const defaultDuration = defaultTransition.duration || 0.3; const animationDefinitions = new Map(); const sequences = new Map(); const elementCache = {}; const timeLabels = new Map(); let prevTime = 0; let currentTime = 0; let totalDuration = 0; /** * Build the timeline by mapping over the sequence array and converting * the definitions into keyframes and offsets with absolute time values. * These will later get converted into relative offsets in a second pass. */ for (let i = 0; i < sequence.length; i++) { const segment = sequence[i]; /** * If this is a timeline label, mark it and skip the rest of this iteration. */ if (typeof segment === "string") { timeLabels.set(segment, currentTime); continue; } else if (!Array.isArray(segment)) { timeLabels.set(segment.name, calcNextTime(currentTime, segment.at, prevTime, timeLabels)); continue; } let [subject, keyframes, transition = {}] = segment; /** * If a relative or absolute time value has been specified we need to resolve * it in relation to the currentTime. */ if (transition.at !== undefined) { currentTime = calcNextTime(currentTime, transition.at, prevTime, timeLabels); } /** * Keep track of the maximum duration in this definition. This will be * applied to currentTime once the definition has been parsed. */ let maxDuration = 0; const resolveValueSequence = (valueKeyframes, valueTransition, valueSequence, elementIndex = 0, numSubjects = 0) => { const valueKeyframesAsList = keyframesAsList(valueKeyframes); const { delay = 0, times = motionDom.defaultOffset(valueKeyframesAsList), type = "keyframes", repeat, repeatType, repeatDelay = 0, ...remainingTransition } = valueTransition; let { ease = defaultTransition.ease || "easeOut", duration } = valueTransition; /** * Resolve stagger() if defined. */ const calculatedDelay = typeof delay === "function" ? delay(elementIndex, numSubjects) : delay; /** * If this animation should and can use a spring, generate a spring easing function. */ const numKeyframes = valueKeyframesAsList.length; const createGenerator = motionDom.isGenerator(type) ? type : generators?.[type]; if (numKeyframes <= 2 && createGenerator) { /** * As we're creating an easing function from a spring, * ideally we want to generate it using the real distance * between the two keyframes. However this isn't always * possible - in these situations we use 0-100. */ let absoluteDelta = 100; if (numKeyframes === 2 && isNumberKeyframesArray(valueKeyframesAsList)) { const delta = valueKeyframesAsList[1] - valueKeyframesAsList[0]; absoluteDelta = Math.abs(delta); } const springTransition = { ...remainingTransition }; if (duration !== undefined) { springTransition.duration = motionUtils.secondsToMilliseconds(duration); } const springEasing = motionDom.createGeneratorEasing(springTransition, absoluteDelta, createGenerator); ease = springEasing.ease; duration = springEasing.duration; } duration ?? (duration = defaultDuration); const startTime = currentTime + calculatedDelay; /** * If there's only one time offset of 0, fill in a second with length 1 */ if (times.length === 1 && times[0] === 0) { times[1] = 1; } /** * Fill out if offset if fewer offsets than keyframes */ const remainder = times.length - valueKeyframesAsList.length; remainder > 0 && motionDom.fillOffset(times, remainder); /** * If only one value has been set, ie [1], push a null to the start of * the keyframe array. This will let us mark a keyframe at this point * that will later be hydrated with the previous value. */ valueKeyframesAsList.length === 1 && valueKeyframesAsList.unshift(null); /** * Handle repeat options */ if (repeat) { motionUtils.invariant(repeat < MAX_REPEAT, "Repeat count too high, must be less than 20"); duration = calculateRepeatDuration(duration, repeat); const originalKeyframes = [...valueKeyframesAsList]; const originalTimes = [...times]; ease = Array.isArray(ease) ? [...ease] : [ease]; const originalEase = [...ease]; for (let repeatIndex = 0; repeatIndex < repeat; repeatIndex++) { valueKeyframesAsList.push(...originalKeyframes); for (let keyframeIndex = 0; keyframeIndex < originalKeyframes.length; keyframeIndex++) { times.push(originalTimes[keyframeIndex] + (repeatIndex + 1)); ease.push(keyframeIndex === 0 ? "linear" : motionUtils.getEasingForSegment(originalEase, keyframeIndex - 1)); } } normalizeTimes(times, repeat); } const targetTime = startTime + duration; /** * Add keyframes, mapping offsets to absolute time. */ addKeyframes(valueSequence, valueKeyframesAsList, ease, times, startTime, targetTime); maxDuration = Math.max(calculatedDelay + duration, maxDuration); totalDuration = Math.max(targetTime, totalDuration); }; if (motionDom.isMotionValue(subject)) { const subjectSequence = getSubjectSequence(subject, sequences); resolveValueSequence(keyframes, transition, getValueSequence("default", subjectSequence)); } else { const subjects = resolveSubjects(subject, keyframes, scope, elementCache); const numSubjects = subjects.length; /** * For every element in this segment, process the defined values. */ for (let subjectIndex = 0; subjectIndex < numSubjects; subjectIndex++) { /** * Cast necessary, but we know these are of this type */ keyframes = keyframes; transition = transition; const thisSubject = subjects[subjectIndex]; const subjectSequence = getSubjectSequence(thisSubject, sequences); for (const key in keyframes) { resolveValueSequence(keyframes[key], getValueTransition(transition, key), getValueSequence(key, subjectSequence), subjectIndex, numSubjects); } } } prevTime = currentTime; currentTime += maxDuration; } /** * For every element and value combination create a new animation. */ sequences.forEach((valueSequences, element) => { for (const key in valueSequences) { const valueSequence = valueSequences[key]; /** * Arrange all the keyframes in ascending time order. */ valueSequence.sort(compareByTime); const keyframes = []; const valueOffset = []; const valueEasing = []; /** * For each keyframe, translate absolute times into * relative offsets based on the total duration of the timeline. */ for (let i = 0; i < valueSequence.length; i++) { const { at, value, easing } = valueSequence[i]; keyframes.push(value); valueOffset.push(motionUtils.progress(0, totalDuration, at)); valueEasing.push(easing || "easeOut"); } /** * If the first keyframe doesn't land on offset: 0 * provide one by duplicating the initial keyframe. This ensures * it snaps to the first keyframe when the animation starts. */ if (valueOffset[0] !== 0) { valueOffset.unshift(0); keyframes.unshift(keyframes[0]); valueEasing.unshift(defaultSegmentEasing); } /** * If the last keyframe doesn't land on offset: 1 * provide one with a null wildcard value. This will ensure it * stays static until the end of the animation. */ if (valueOffset[valueOffset.length - 1] !== 1) { valueOffset.push(1); keyframes.push(null); } if (!animationDefinitions.has(element)) { animationDefinitions.set(element, { keyframes: {}, transition: {}, }); } const definition = animationDefinitions.get(element); definition.keyframes[key] = keyframes; definition.transition[key] = { ...defaultTransition, duration: totalDuration, ease: valueEasing, times: valueOffset, ...sequenceTransition, }; } }); return animationDefinitions; } function getSubjectSequence(subject, sequences) { !sequences.has(subject) && sequences.set(subject, {}); return sequences.get(subject); } function getValueSequence(name, sequences) { if (!sequences[name]) sequences[name] = []; return sequences[name]; } function keyframesAsList(keyframes) { return Array.isArray(keyframes) ? keyframes : [keyframes]; } function getValueTransition(transition, key) { return transition && transition[key] ? { ...transition, ...transition[key], } : { ...transition }; } const isNumber = (keyframe) => typeof keyframe === "number"; const isNumberKeyframesArray = (keyframes) => keyframes.every(isNumber); function animateElements(elementOrSelector, keyframes, options, scope) { const elements = motionDom.resolveElements(elementOrSelector, scope); const numElements = elements.length; motionUtils.invariant(Boolean(numElements), "No valid element provided."); /** * WAAPI doesn't support interrupting animations. * * Therefore, starting animations requires a three-step process: * 1. Stop existing animations (write styles to DOM) * 2. Resolve keyframes (read styles from DOM) * 3. Create new animations (write styles to DOM) * * The hybrid `animate()` function uses AsyncAnimation to resolve * keyframes before creating new animations, which removes style * thrashing. Here, we have much stricter filesize constraints. * Therefore we do this in a synchronous way that ensures that * at least within `animate()` calls there is no style thrashing. * * In the motion-native-animate-mini-interrupt benchmark this * was 80% faster than a single loop. */ const animationDefinitions = []; /** * Step 1: Build options and stop existing animations (write) */ for (let i = 0; i < numElements; i++) { const element = elements[i]; const elementTransition = { ...options }; /** * Resolve stagger function if provided. */ if (typeof elementTransition.delay === "function") { elementTransition.delay = elementTransition.delay(i, numElements); } for (const valueName in keyframes) { let valueKeyframes = keyframes[valueName]; if (!Array.isArray(valueKeyframes)) { valueKeyframes = [valueKeyframes]; } const valueOptions = { ...motionDom.getValueTransition(elementTransition, valueName), }; valueOptions.duration && (valueOptions.duration = motionUtils.secondsToMilliseconds(valueOptions.duration)); valueOptions.delay && (valueOptions.delay = motionUtils.secondsToMilliseconds(valueOptions.delay)); /** * If there's an existing animation playing on this element then stop it * before creating a new one. */ const map = motionDom.getAnimationMap(element); const key = motionDom.animationMapKey(valueName, valueOptions.pseudoElement || ""); const currentAnimation = map.get(key); currentAnimation && currentAnimation.stop(); animationDefinitions.push({ map, key, unresolvedKeyframes: valueKeyframes, options: { ...valueOptions, element, name: valueName, allowFlatten: !elementTransition.type && !elementTransition.ease, }, }); } } /** * Step 2: Resolve keyframes (read) */ for (let i = 0; i < animationDefinitions.length; i++) { const { unresolvedKeyframes, options: animationOptions } = animationDefinitions[i]; const { element, name, pseudoElement } = animationOptions; if (!pseudoElement && unresolvedKeyframes[0] === null) { unresolvedKeyframes[0] = motionDom.getComputedStyle(element, name); } motionDom.fillWildcards(unresolvedKeyframes); motionDom.applyPxDefaults(unresolvedKeyframes, name); /** * If we only have one keyframe, explicitly read the initial keyframe * from the computed style. This is to ensure consistency with WAAPI behaviour * for restarting animations, for instance .play() after finish, when it * has one vs two keyframes. */ if (!pseudoElement && unresolvedKeyframes.length < 2) { unresolvedKeyframes.unshift(motionDom.getComputedStyle(element, name)); } animationOptions.keyframes = unresolvedKeyframes; } /** * Step 3: Create new animations (write) */ const animations = []; for (let i = 0; i < animationDefinitions.length; i++) { const { map, key, options: animationOptions } = animationDefinitions[i]; const animation = new motionDom.NativeAnimation(animationOptions); map.set(key, animation); animation.finished.finally(() => map.delete(key)); animations.push(animation); } return animations; } function animateSequence(definition, options) { const animations = []; createAnimationsFromSequence(definition, options).forEach(({ keyframes, transition }, element) => { animations.push(...animateElements(element, keyframes, transition)); }); return new motionDom.GroupAnimationWithThen(animations); } const createScopedWaapiAnimate = (scope) => { function scopedAnimate(elementOrSelector, keyframes, options) { return new motionDom.GroupAnimationWithThen(animateElements(elementOrSelector, keyframes, options, scope)); } return scopedAnimate; }; const animateMini = /*@__PURE__*/ createScopedWaapiAnimate(); exports.animate = animateMini; exports.animateSequence = animateSequence;