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framer-motion

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A simple and powerful JavaScript animation library

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import { useContext, useRef, useInsertionEffect, useEffect } from 'react'; import { PresenceContext } from '../../context/PresenceContext.mjs'; import { MotionContext } from '../../context/MotionContext/index.mjs'; import { useIsomorphicLayoutEffect } from '../../utils/use-isomorphic-effect.mjs'; import { LazyContext } from '../../context/LazyContext.mjs'; import { MotionConfigContext } from '../../context/MotionConfigContext.mjs'; import { optimizedAppearDataAttribute } from '../../animation/optimized-appear/data-id.mjs'; import { microtask } from '../../frameloop/microtask.mjs'; import { isRefObject } from '../../utils/is-ref-object.mjs'; import { SwitchLayoutGroupContext } from '../../context/SwitchLayoutGroupContext.mjs'; function useVisualElement(Component, visualState, props, createVisualElement, ProjectionNodeConstructor) { var _a, _b; const { visualElement: parent } = useContext(MotionContext); const lazyContext = useContext(LazyContext); const presenceContext = useContext(PresenceContext); const reducedMotionConfig = useContext(MotionConfigContext).reducedMotion; const visualElementRef = useRef(null); /** * If we haven't preloaded a renderer, check to see if we have one lazy-loaded */ createVisualElement = createVisualElement || lazyContext.renderer; if (!visualElementRef.current && createVisualElement) { visualElementRef.current = createVisualElement(Component, { visualState, parent, props, presenceContext, blockInitialAnimation: presenceContext ? presenceContext.initial === false : false, reducedMotionConfig, }); } const visualElement = visualElementRef.current; /** * Load Motion gesture and animation features. These are rendered as renderless * components so each feature can optionally make use of React lifecycle methods. */ const initialLayoutGroupConfig = useContext(SwitchLayoutGroupContext); if (visualElement && !visualElement.projection && ProjectionNodeConstructor && (visualElement.type === "html" || visualElement.type === "svg")) { createProjectionNode(visualElementRef.current, props, ProjectionNodeConstructor, initialLayoutGroupConfig); } const isMounted = useRef(false); useInsertionEffect(() => { /** * Check the component has already mounted before calling * `update` unnecessarily. This ensures we skip the initial update. */ if (visualElement && isMounted.current) { visualElement.update(props, presenceContext); } }); /** * Cache this value as we want to know whether HandoffAppearAnimations * was present on initial render - it will be deleted after this. */ const optimisedAppearId = props[optimizedAppearDataAttribute]; const wantsHandoff = useRef(Boolean(optimisedAppearId) && !((_a = window.MotionHandoffIsComplete) === null || _a === void 0 ? void 0 : _a.call(window, optimisedAppearId)) && ((_b = window.MotionHasOptimisedAnimation) === null || _b === void 0 ? void 0 : _b.call(window, optimisedAppearId))); useIsomorphicLayoutEffect(() => { if (!visualElement) return; isMounted.current = true; window.MotionIsMounted = true; visualElement.updateFeatures(); microtask.render(visualElement.render); /** * Ideally this function would always run in a useEffect. * * However, if we have optimised appear animations to handoff from, * it needs to happen synchronously to ensure there's no flash of * incorrect styles in the event of a hydration error. * * So if we detect a situtation where optimised appear animations * are running, we use useLayoutEffect to trigger animations. */ if (wantsHandoff.current && visualElement.animationState) { visualElement.animationState.animateChanges(); } }); useEffect(() => { if (!visualElement) return; if (!wantsHandoff.current && visualElement.animationState) { visualElement.animationState.animateChanges(); } if (wantsHandoff.current) { // This ensures all future calls to animateChanges() in this component will run in useEffect queueMicrotask(() => { var _a; (_a = window.MotionHandoffMarkAsComplete) === null || _a === void 0 ? void 0 : _a.call(window, optimisedAppearId); }); wantsHandoff.current = false; } }); return visualElement; } function createProjectionNode(visualElement, props, ProjectionNodeConstructor, initialPromotionConfig) { const { layoutId, layout, drag, dragConstraints, layoutScroll, layoutRoot, } = props; visualElement.projection = new ProjectionNodeConstructor(visualElement.latestValues, props["data-framer-portal-id"] ? undefined : getClosestProjectingNode(visualElement.parent)); visualElement.projection.setOptions({ layoutId, layout, alwaysMeasureLayout: Boolean(drag) || (dragConstraints && isRefObject(dragConstraints)), visualElement, /** * TODO: Update options in an effect. This could be tricky as it'll be too late * to update by the time layout animations run. * We also need to fix this safeToRemove by linking it up to the one returned by usePresence, * ensuring it gets called if there's no potential layout animations. * */ animationType: typeof layout === "string" ? layout : "both", initialPromotionConfig, layoutScroll, layoutRoot, }); } function getClosestProjectingNode(visualElement) { if (!visualElement) return undefined; return visualElement.options.allowProjection !== false ? visualElement.projection : getClosestProjectingNode(visualElement.parent); } export { useVisualElement };