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framer-motion

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A simple and powerful JavaScript animation library

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'use strict'; Object.defineProperty(exports, '__esModule', { value: true }); var react = require('react'); var motionDom = require('motion-dom'); var motionUtils = require('motion-utils'); /** * Creates a constant value over the lifecycle of a component. * * Even if `useMemo` is provided an empty array as its final argument, it doesn't offer * a guarantee that it won't re-run for performance reasons later on. By using `useConstant` * you can ensure that initialisers don't execute twice or more. */ function useConstant(init) { const ref = react.useRef(null); if (ref.current === null) { ref.current = init(); } return ref.current; } function useUnmountEffect(callback) { return react.useEffect(() => () => callback(), []); } function startWaapiAnimation(element, valueName, keyframes, { delay = 0, duration = 300, repeat = 0, repeatType = "loop", ease = "easeInOut", times, } = {}) { const keyframeOptions = { [valueName]: keyframes }; if (times) keyframeOptions.offset = times; const easing = motionDom.mapEasingToNativeEasing(ease, duration); /** * If this is an easing array, apply to keyframes, not animation as a whole */ if (Array.isArray(easing)) keyframeOptions.easing = easing; return element.animate(keyframeOptions, { delay, duration, easing: !Array.isArray(easing) ? easing : "linear", fill: "both", iterations: repeat + 1, direction: repeatType === "reverse" ? "alternate" : "normal", }); } const createUnitType = (unit) => ({ test: (v) => typeof v === "string" && v.endsWith(unit) && v.split(" ").length === 1, parse: parseFloat, transform: (v) => `${v}${unit}`, }); const px = /*@__PURE__*/ createUnitType("px"); const browserNumberValueTypes = { // Border props borderWidth: px, borderTopWidth: px, borderRightWidth: px, borderBottomWidth: px, borderLeftWidth: px, borderRadius: px, radius: px, borderTopLeftRadius: px, borderTopRightRadius: px, borderBottomRightRadius: px, borderBottomLeftRadius: px, // Positioning props width: px, maxWidth: px, height: px, maxHeight: px, top: px, right: px, bottom: px, left: px, // Spacing props padding: px, paddingTop: px, paddingRight: px, paddingBottom: px, paddingLeft: px, margin: px, marginTop: px, marginRight: px, marginBottom: px, marginLeft: px, // Misc backgroundPositionX: px, backgroundPositionY: px, }; const isNotNull = (value) => value !== null; function getFinalKeyframe(keyframes, { repeat, repeatType = "loop" }, finalKeyframe) { const resolvedKeyframes = keyframes.filter(isNotNull); const index = repeat && repeatType !== "loop" && repeat % 2 === 1 ? 0 : resolvedKeyframes.length - 1; return !index || finalKeyframe === undefined ? resolvedKeyframes[index] : finalKeyframe; } function setCSSVar(element, name, value) { element.style.setProperty(`--${name}`, value); } function setStyle(element, name, value) { element.style[name] = value; } const supportsPartialKeyframes = /*@__PURE__*/ motionUtils.memo(() => { try { document.createElement("div").animate({ opacity: [1] }); } catch (e) { return false; } return true; }); const supportsWaapi = /*@__PURE__*/ motionUtils.memo(() => Object.hasOwnProperty.call(Element.prototype, "animate")); const state = new WeakMap(); function hydrateKeyframes(valueName, keyframes, read) { for (let i = 0; i < keyframes.length; i++) { if (keyframes[i] === null) { keyframes[i] = i === 0 ? read() : keyframes[i - 1]; } if (typeof keyframes[i] === "number" && browserNumberValueTypes[valueName]) { keyframes[i] = browserNumberValueTypes[valueName].transform(keyframes[i]); } } if (!supportsPartialKeyframes() && keyframes.length < 2) { keyframes.unshift(read()); } } const defaultEasing = "easeOut"; function getElementAnimationState(element) { const animationState = state.get(element) || new Map(); state.set(element, animationState); return state.get(element); } class NativeAnimation extends motionDom.NativeAnimationControls { constructor(element, valueName, valueKeyframes, options) { const isCSSVar = valueName.startsWith("--"); motionUtils.invariant(typeof options.type !== "string", `animateMini doesn't support "type" as a string. Did you mean to import { spring } from "framer-motion"?`); const existingAnimation = getElementAnimationState(element).get(valueName); existingAnimation && existingAnimation.stop(); const readInitialKeyframe = () => { return valueName.startsWith("--") ? element.style.getPropertyValue(valueName) : window.getComputedStyle(element)[valueName]; }; if (!Array.isArray(valueKeyframes)) { valueKeyframes = [valueKeyframes]; } hydrateKeyframes(valueName, valueKeyframes, readInitialKeyframe); // TODO: Replace this with toString()? if (motionDom.isGenerator(options.type)) { const generatorOptions = motionDom.createGeneratorEasing(options, 100, options.type); options.ease = motionDom.supportsLinearEasing() ? generatorOptions.ease : defaultEasing; options.duration = motionUtils.secondsToMilliseconds(generatorOptions.duration); options.type = "keyframes"; } else { options.ease = options.ease || defaultEasing; } const onFinish = () => { this.setValue(element, valueName, getFinalKeyframe(valueKeyframes, options)); this.cancel(); this.resolveFinishedPromise(); }; const init = () => { this.setValue = isCSSVar ? setCSSVar : setStyle; this.options = options; this.updateFinishedPromise(); this.removeAnimation = () => { const elementState = state.get(element); elementState && elementState.delete(valueName); }; }; if (!supportsWaapi()) { super(); init(); onFinish(); } else { super(startWaapiAnimation(element, valueName, valueKeyframes, options)); init(); if (options.autoplay === false) { this.animation.pause(); } this.animation.onfinish = onFinish; getElementAnimationState(element).set(valueName, this); } } /** * Allows the returned animation to be awaited or promise-chained. Currently * resolves when the animation finishes at all but in a future update could/should * reject if its cancels. */ then(resolve, reject) { return this.currentFinishedPromise.then(resolve, reject); } updateFinishedPromise() { this.currentFinishedPromise = new Promise((resolve) => { this.resolveFinishedPromise = resolve; }); } play() { if (this.state === "finished") { this.updateFinishedPromise(); } super.play(); } cancel() { this.removeAnimation(); super.cancel(); } } function animateElements(elementOrSelector, keyframes, options, scope) { const elements = motionDom.resolveElements(elementOrSelector, scope); const numElements = elements.length; motionUtils.invariant(Boolean(numElements), "No valid element provided."); const animations = []; for (let i = 0; i < numElements; i++) { const element = elements[i]; const elementTransition = { ...options }; /** * Resolve stagger function if provided. */ if (typeof elementTransition.delay === "function") { elementTransition.delay = elementTransition.delay(i, numElements); } for (const valueName in keyframes) { const valueKeyframes = keyframes[valueName]; const valueOptions = { ...motionDom.getValueTransition(elementTransition, valueName), }; valueOptions.duration = valueOptions.duration ? motionUtils.secondsToMilliseconds(valueOptions.duration) : valueOptions.duration; valueOptions.delay = motionUtils.secondsToMilliseconds(valueOptions.delay || 0); animations.push(new NativeAnimation(element, valueName, valueKeyframes, valueOptions)); } } return animations; } const createScopedWaapiAnimate = (scope) => { function scopedAnimate(elementOrSelector, keyframes, options) { return new motionDom.GroupPlaybackControls(animateElements(elementOrSelector, keyframes, options, scope)); } return scopedAnimate; }; function useAnimateMini() { const scope = useConstant(() => ({ current: null, // Will be hydrated by React animations: [], })); const animate = useConstant(() => createScopedWaapiAnimate(scope)); useUnmountEffect(() => { scope.animations.forEach((animation) => animation.stop()); }); return [scope, animate]; } exports.useAnimate = useAnimateMini;