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fractive

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Fractive is a hypertext authoring tool, primarily intended for the creation of interactive fiction.

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# Fractive **Check out the live demo at [fractive.io](http://fractive.io).** Fractive is built on [Node.js](https://nodejs.org), so you'll need to install that if you don't already have it. (Fractive currently targets version 8.9.0 LTS.) Once Node.js is installed, open a command line and install Fractive: npm install -g fractive Fractive is now globally available on the command line. Type: fractive help ...to launch the user guide and start learning how to use Fractive! ## Contributing Please be sure to read the [contribution guidelines](https://github.com/invicticide/fractive/blob/dev/.github/contributing.md), the [style guide](https://github.com/invicticide/fractive/blob/dev/.github/code_style.md), and the [code of conduct](https://github.com/invicticide/fractive/blob/dev/.github/code_of_conduct.md) before submitting any pull requests. Also, check the [roadmap](https://github.com/invicticide/fractive/blob/dev/.github/roadmap.md) to see what's currently planned. Fork the Fractive repo on GitHub, then clone your fork: mkdir fractive git clone git@github.com:path/to/your/fork.git fractive Install dependencies (this will also build Fractive for the first time): cd fractive npm install Fractive requires TypeScript 2.6, which is installed as a default dependency when you do `npm install` and invoked when you do `npm run build`. If you have a separate global install of TypeScript (e.g. at one point you did `npm install -g typescript`) you could also compile your changes by just doing `tsc` provided your global install is at least version 2.6. On Mac and *nix, you can use `which tsc` to find your global install, or on Windows, open the Node.js command prompt and do `where tsc`. That said, it's strongly recommended to just use `npm run build` instead. To get Fractive onto your PATH, update your global install from your local repository like so: cd fractive npm install -g . Create a story project you can use for testing your changes: fractive create path/to/test/story Whenever you make a change to Fractive, rebuild it (and redeploy your global install) and then rebuild your test project: cd fractive npm run build npm run deploy fractive compile path/to/test/story Note that everything in the `fractive/examples` folder is automatically built by `npm run build`, so an easier way to set up tests is to just create new story projects in there, e.g. `fractive/examples/my-test` and then just do `npm run build` to update everything. Using this method, you don't need to do `npm run deploy` after each change. (That said, you may not want to submit your new example(s) in any pull request.) # Who's making this? **Josh Sutphin**<br> Creator and primary developer - GitHub: [@invicticide](https://github.com/invicticide) - Twitter: [@invicticide](https://twitter.com/invicticide) - Mastodon: [invicticide@mastodon.gamedev.place](https://mastodon.gamedev.place/@invicticide) **Nat Quayle Nelson**<br> Major contributor - Website: [natquaylenelson.com](https://natquaylenelson.com) - Fractive Projects: - [SpaceFractive](https://github.com/NQNStudios/SpaceFractive): Fractive integrated with [Phaser](https://phaser.io) for multimedia-enhanced stories. - [Bring Me a Reuben](https://nqn.itch.io/bring-me-a-reuben) (Ongoing) - [Ballad of the Space Bard](https://balladofthespacebard.com) (In Development)