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foundryvtt-dnd5e-types

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TypeScript type definitions for the DnD5e system in Foundry VTT

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/** * Dice rolling utilities for the DnD5e system */ /** * Roll a d20 with advantage or disadvantage */ export declare function d20Roll(options?: { /** * The parts of the roll */ parts?: string[]; /** * The data to use for the roll */ data?: Record<string, unknown>; /** * Whether the roll has advantage */ advantage?: boolean; /** * Whether the roll has disadvantage */ disadvantage?: boolean; /** * The critical threshold */ critical?: number; /** * The fumble threshold */ fumble?: number; /** * The target DC */ targetValue?: number; /** * Whether to use elven accuracy */ elvenAccuracy?: boolean; /** * Whether to use reliable talent */ reliableTalent?: boolean; /** * The roll mode */ rollMode?: string; /** * The roll flavor */ flavor?: string; /** * The speaker */ speaker?: { /** * The speaker's token */ token?: TokenDocument; /** * The speaker's actor */ actor?: Actor; /** * The speaker's alias */ alias?: string; }; /** * The roll event */ event?: Event; /** * The roll template */ template?: string; /** * The roll title */ title?: string; /** * The roll message data */ messageData?: Record<string, unknown>; /** * The roll options */ options?: Record<string, unknown>; /** * The roll dialog options */ dialogOptions?: Record<string, unknown>; /** * Whether to fast forward the roll */ fastForward?: boolean; }): Promise<Roll>; /** * Roll damage */ export declare function damageRoll(options?: { /** * The parts of the roll */ parts?: string[]; /** * The data to use for the roll */ data?: Record<string, unknown>; /** * Whether the roll is critical */ critical?: boolean; /** * The roll mode */ rollMode?: string; /** * The roll flavor */ flavor?: string; /** * The speaker */ speaker?: { /** * The speaker's token */ token?: TokenDocument; /** * The speaker's actor */ actor?: Actor; /** * The speaker's alias */ alias?: string; }; /** * The roll event */ event?: Event; /** * The roll template */ template?: string; /** * The roll title */ title?: string; /** * The roll message data */ messageData?: Record<string, unknown>; /** * The roll options */ options?: Record<string, unknown>; /** * The roll dialog options */ dialogOptions?: Record<string, unknown>; /** * Whether to fast forward the roll */ fastForward?: boolean; }): Promise<Roll>; /** * Roll a hit die */ export declare function hitDieRoll(options?: { /** * The formula to roll */ formula?: string; /** * The data to use for the roll */ data?: Record<string, unknown>; /** * The roll mode */ rollMode?: string; /** * The roll flavor */ flavor?: string; /** * The speaker */ speaker?: { /** * The speaker's token */ token?: TokenDocument; /** * The speaker's actor */ actor?: Actor; /** * The speaker's alias */ alias?: string; }; /** * The roll event */ event?: Event; /** * The roll template */ template?: string; /** * The roll title */ title?: string; /** * The roll message data */ messageData?: Record<string, unknown>; /** * The roll options */ options?: Record<string, unknown>; /** * The roll dialog options */ dialogOptions?: Record<string, unknown>; /** * Whether to fast forward the roll */ fastForward?: boolean; }): Promise<Roll>;