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foundryvtt-dnd5e-types

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TypeScript type definitions for the DnD5e system in Foundry VTT

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/** * Data types for DnD5e tokens */ /** * The token data */ export interface TokenData { /** * The token's name */ name: string; /** * The token's display name */ displayName: number; /** * The token's actor ID */ actorId: string; /** * The token's actor link */ actorLink: boolean; /** * The token's actor data */ actorData: Record<string, unknown>; /** * The token's width */ width: number; /** * The token's height */ height: number; /** * The token's scale */ scale: number; /** * The token's image */ img: string; /** * The token's tint */ tint: string; /** * The token's alpha */ alpha: number; /** * The token's lockRotation */ lockRotation: boolean; /** * The token's rotation */ rotation: number; /** * The token's disposition */ disposition: number; /** * The token's display bars */ displayBars: number; /** * The token's bar1 */ bar1: { /** * The token's bar1 attribute */ attribute: string; }; /** * The token's bar2 */ bar2: { /** * The token's bar2 attribute */ attribute: string; }; /** * The token's light */ light: { /** * The token's light alpha */ alpha: number; /** * The token's light angle */ angle: number; /** * The token's light bright */ bright: number; /** * The token's light color */ color: string; /** * The token's light coloration */ coloration: number; /** * The token's light dim */ dim: number; /** * The token's light gradual */ gradual: boolean; /** * The token's light luminosity */ luminosity: number; /** * The token's light saturation */ saturation: number; /** * The token's light contrast */ contrast: number; /** * The token's light shadows */ shadows: number; /** * The token's light animation */ animation: { /** * The token's light animation type */ type: string; /** * The token's light animation speed */ speed: number; /** * The token's light animation intensity */ intensity: number; /** * The token's light animation reverse */ reverse: boolean; }; }; /** * The token's sight */ sight: { /** * The token's sight angle */ angle: number; /** * The token's sight enabled */ enabled: boolean; /** * The token's sight range */ range: number; /** * The token's sight brightness */ brightness: number; /** * The token's sight visionMode */ visionMode: string; }; /** * The token's detectionModes */ detectionModes: Array<{ /** * The detection mode's id */ id: string; /** * The detection mode's enabled */ enabled: boolean; /** * The detection mode's range */ range: number; }>; /** * The token's flags */ flags: Record<string, unknown>; /** * The token's texture */ texture: { /** * The token's texture src */ src: string; /** * The token's texture scaleX */ scaleX: number; /** * The token's texture scaleY */ scaleY: number; /** * The token's texture offsetX */ offsetX: number; /** * The token's texture offsetY */ offsetY: number; /** * The token's texture rotation */ rotation: number; /** * The token's texture tint */ tint: string; }; }