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foundryvtt-dnd5e-types

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TypeScript type definitions for the DnD5e system in Foundry VTT

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/** * Configuration data for the DnD5e system */ /** * The DnD5e configuration object */ export interface DND5EConfig { /** * The available ability scores */ abilities: Record<string, string>; /** * The available ability score abbreviations */ abilityAbbreviations: Record<string, string>; /** * The available ability score consumption targets */ abilityConsumptionTypes: Record<string, string>; /** * The available actor sizes */ actorSizes: Record<string, string>; /** * The available alignment options */ alignments: Record<string, string>; /** * The available armor proficiency options */ armorProficiencies: Record<string, string>; /** * The available armor types */ armorTypes: Record<string, string>; /** * The available character levels */ characterLevels: number[]; /** * The available condition types */ conditionTypes: Record<string, string>; /** * The available consumable types */ consumableTypes: Record<string, string>; /** * The available creature types */ creatureTypes: Record<string, string>; /** * The available damage types */ damageTypes: Record<string, string>; /** * The available damage resistance types */ damageResistanceTypes: Record<string, string>; /** * The available distance units */ distanceUnits: Record<string, string>; /** * The available item action types */ itemActionTypes: Record<string, string>; /** * The available item activation types */ itemActivationTypes: Record<string, string>; /** * The available item capacity types */ itemCapacityTypes: Record<string, string>; /** * The available item consumption types */ itemConsumptionTypes: Record<string, string>; /** * The available item rarity types */ itemRarity: Record<string, string>; /** * The available languages */ languages: Record<string, string>; /** * The available limited use periods */ limitedUsePeriods: Record<string, string>; /** * The available movement units */ movementUnits: Record<string, string>; /** * The available movement types */ movementTypes: Record<string, string>; /** * The available polymorph settings */ polymorphSettings: Record<string, string>; /** * The available proficiency levels */ proficiencyLevels: Record<number, string>; /** * The available sense types */ senses: Record<string, string>; /** * The available skill proficiencies */ skills: Record<string, string>; /** * The available spell components */ spellComponents: Record<string, string>; /** * The available spell levels */ spellLevels: Record<number, string>; /** * The available spell preparation modes */ spellPreparationModes: Record<string, string>; /** * The available spell schools */ spellSchools: Record<string, string>; /** * The available spell scaling modes */ spellScalingModes: Record<string, string>; /** * The available target types */ targetTypes: Record<string, string>; /** * The available time periods */ timePeriods: Record<string, string>; /** * The available tool proficiencies */ toolProficiencies: Record<string, string>; /** * The available tool types */ toolTypes: Record<string, string>; /** * The available vehicle types */ vehicleTypes: Record<string, string>; /** * The available weapon proficiencies */ weaponProficiencies: Record<string, string>; /** * The available weapon properties */ weaponProperties: Record<string, string>; /** * The available weapon types */ weaponTypes: Record<string, string>; }