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fortnite-replay-info

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export declare type FundingInfo = Root2[]; export interface Root2 { start: string; end: string; index: number; choices: Choices; } export interface Choices { "1": N1; "2": N2; "3": N3; } export interface N1 { code: string; latestVersion: number; islandType: string; islandPlotTemplate: any; publishedDate: string; introduction: string; title: string; description: string; creator: string; image: string; promotion_image: string; youtube: any; tags: string[]; matchmaking: Matchmaking; status: string; video: string; } export interface Matchmaking { selectedJoinInProgressType: number; playersPerTeam: number; maximumNumberOfPlayers: number; override_Playlist: string; playerCount: number; mmsType: string; mmsPrivacy: string; numberOfTeams: number; bAllowJoinInProgress: boolean; minimumNumberOfPlayers: number; joinInProgressTeam: number; } export interface N2 { code: string; latestVersion: number; islandType: string; islandPlotTemplate: any; publishedDate: string; introduction: string; title: string; description: string; creator: string; image: string; promotion_image: string; youtube: any; tags: string[]; matchmaking: Matchmaking2; status: string; video?: string; } export interface Matchmaking2 { selectedJoinInProgressType: number; playersPerTeam: number; maximumNumberOfPlayers: number; override_Playlist: string; playerCount: number; mmsType: string; mmsPrivacy: string; numberOfTeams: number; bAllowJoinInProgress: boolean; minimumNumberOfPlayers: number; joinInProgressTeam: number; } export interface N3 { code: string; latestVersion: number; islandType: string; islandPlotTemplate: any; publishedDate: string; introduction: string; title: string; description: string; creator: string; image: string; promotion_image: string; youtube: any; tags: string[]; matchmaking: Matchmaking3; status: string; video?: string; } export interface Matchmaking3 { selectedJoinInProgressType: number; playersPerTeam: number; maximumNumberOfPlayers: number; override_Playlist: string; playerCount: number; mmsType: string; mmsPrivacy: string; numberOfTeams: number; bAllowJoinInProgress: boolean; minimumNumberOfPlayers: number; joinInProgressTeam: number; }