fortnite-replay-info
Version:
Official Replay Info API JS Wrapper
443 lines (442 loc) • 19.2 kB
JavaScript
"use strict";
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
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if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Client = void 0;
var axios_1 = require("axios");
var Client = /** @class */ (function () {
function Client(apiKey) {
this._apiKey = apiKey;
}
/**
* Get the versions the API has data of
* @param page Get a specific page
* @returns {Promise<Versions>} Object with the versions
*/
Client.prototype.getVersions = function (page) {
if (page === void 0) { page = 0; }
return __awaiter(this, void 0, void 0, function () {
var res;
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, axios_1.default.get("https://fortnite-replay.info/api/v1/versions", {
params: {
page: page
}
})
.catch(function (err) {
throw new Error("API Error");
})];
case 1:
res = _a.sent();
return [2 /*return*/, res.data];
}
});
});
};
/**
* Get Cosmetic Stats
* @param type Type of the cosmetics to get
* @param page Specific page of the cosmetics to get
*/
Client.prototype.getLifetimeCosmetics = function (type, page) {
if (type === void 0) { type = "character"; }
if (page === void 0) { page = 0; }
return __awaiter(this, void 0, void 0, function () {
var res;
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, axios_1.default.get("https://fortnite-replay.info/api/v1/cosmetics", {
params: {
type: type,
page: page
}
})
.catch(function (e) {
throw new Error(e);
})];
case 1:
res = _a.sent();
return [2 /*return*/, res.data];
}
});
});
};
/**
* Get Cosmetic Stats
* @param type Type of the cosmetics to get
* @param page Specific page of the cosmetics to get
*/
Client.prototype.getCurrentCosmetics = function (type, page) {
if (type === void 0) { type = "character"; }
if (page === void 0) { page = 0; }
return __awaiter(this, void 0, void 0, function () {
var res;
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, axios_1.default.get("https://fortnite-replay.info/api/v1/cosmetics/current", {
params: {
type: type,
page: page
}
})
.catch(function (e) {
throw new Error(e);
})];
case 1:
res = _a.sent();
return [2 /*return*/, res.data];
}
});
});
};
/**
* Get Cosmetic Stats
* @param version Version of the cosmetics to get
* @param type Type of the cosmetics to get
* @param page Specific page of the cosmetics to get
*/
Client.prototype.getVersionCosmetics = function (version, type, page) {
if (type === void 0) { type = "character"; }
if (page === void 0) { page = 0; }
return __awaiter(this, void 0, void 0, function () {
var res;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
if (!version)
throw new Error("Please provide a version");
return [4 /*yield*/, axios_1.default.get("https://fortnite-replay.info/api/v1/cosmetics", {
params: {
version: version,
type: type,
page: page
}
})
.catch(function (e) {
throw new Error(e);
})];
case 1:
res = _a.sent();
return [2 /*return*/, res.data];
}
});
});
};
/**
* Get the landing spots
* @param version Version of the cosmetics to get
* @param page Specific page of the cosmetics to get
* @returns {Promise<LandingSpots>} Object with the landing spots
*/
Client.prototype.getLandingSpots = function (version, page) {
if (page === void 0) { page = 0; }
return __awaiter(this, void 0, void 0, function () {
var res;
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, axios_1.default.get("https://fortnite-replay.info/api/v1/landingspots/list", {
params: {
version: version,
page: page
}
})
.catch(function (e) {
throw new Error(e);
})];
case 1:
res = _a.sent();
return [2 /*return*/, res.data];
}
});
});
};
/**
* Get Matches of a given player
* @param player Username of the player to get matches from
* @param version Optionnal version option
* @param page Optionnal page option
* @returns {Object}
*/
Client.prototype.getMatches = function (player, version, page) {
if (page === void 0) { page = 0; }
return __awaiter(this, void 0, void 0, function () {
var res;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
if (!player)
throw new Error("Please provide a player username");
return [4 /*yield*/, axios_1.default.get("https://fortnite-replay.info/api/v1/player/search/".concat(player, "/matches"), {
params: {
version: version
}
})
.catch(function (e) {
throw new Error(e);
})];
case 1:
res = _a.sent();
return [2 /*return*/, res.data];
}
});
});
};
/**
* Get Stats of a given player
* @param player Username of the player to get stats from
* @param version Optionnal version option
* @param page Optionnal page option
* @returns {Object}
*/
Client.prototype.getStats = function (player, version, page) {
if (page === void 0) { page = 0; }
return __awaiter(this, void 0, void 0, function () {
var res;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
if (!player)
throw new Error("Please provide a player username");
return [4 /*yield*/, axios_1.default.get("https://fortnite-replay.info/api/v1/player/search/".concat(player, "/stats"), {
params: {
version: version
}
})
.catch(function (e) {
throw new Error(e);
})];
case 1:
res = _a.sent();
return [2 /*return*/, res.data];
}
});
});
};
/**
* Get Tournaments of a given player
* @param player Username of the player to get tournaments from
* @param version Optionnal version option
* @param page Optionnal page option
* @returns {Object}
*/
Client.prototype.getTournaments = function (player, version, page) {
if (page === void 0) { page = 0; }
return __awaiter(this, void 0, void 0, function () {
var res;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
if (!player)
throw new Error("Please provide a player username");
return [4 /*yield*/, axios_1.default.get("https://fortnite-replay.info/api/v1/player/search/".concat(player, "/tournaments"), {
params: {
version: version
}
})
.catch(function (e) {
throw new Error(e);
})];
case 1:
res = _a.sent();
return [2 /*return*/, res.data];
}
});
});
};
/***
* Get Lifetime Safezones
* @param page Optionnal page option
*/
Client.prototype.getLifetimeSafezones = function (page) {
if (page === void 0) { page = 0; }
return __awaiter(this, void 0, void 0, function () {
var res;
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, axios_1.default.get("https://fortnite-replay.info/api/v1/safezones", {
params: {
page: page
}
})
.catch(function (e) {
throw new Error(e);
})];
case 1:
res = _a.sent();
return [2 /*return*/, res.data];
}
});
});
};
/***
* Get Version Safezones
* @param version Version option
* @param page Optionnal page option
*/
Client.prototype.getVersionSafezones = function (version, page) {
if (page === void 0) { page = 0; }
return __awaiter(this, void 0, void 0, function () {
var res;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
if (!version)
throw new Error("Please provide a version");
return [4 /*yield*/, axios_1.default.get("https://fortnite-replay.info/api/v1/safezones/".concat(version), {
params: {
page: page
}
})
.catch(function (e) {
throw new Error(e);
})];
case 1:
res = _a.sent();
return [2 /*return*/, res.data];
}
});
});
};
/**
* Get Current Funding
* @returns Current Fundings Object
*/
Client.prototype.getCurrentFunding = function () {
return __awaiter(this, void 0, void 0, function () {
var res;
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, axios_1.default.get("https://funding.fortnite-replay.info/current", {})
.catch(function (e) {
throw new Error(e);
})];
case 1:
res = _a.sent();
return [2 /*return*/, res.data];
}
});
});
};
/**
* Get Current Fundings Info
* @returns Current fundings info
*/
Client.prototype.getFundingsInfo = function () {
return __awaiter(this, void 0, void 0, function () {
var res;
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, axios_1.default.get("https://funding.fortnite-replay.info/info", {})
.catch(function (e) {
throw new Error(e);
})];
case 1:
res = _a.sent();
return [2 /*return*/, res.data];
}
});
});
};
/**
* Get All Values of the funding (Useful for Graphs)
* @param index Index of the funding, can be found in info
* @returns Funding Values for each match parsed
*/
Client.prototype.getFundingsValues = function (index) {
return __awaiter(this, void 0, void 0, function () {
var res;
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, axios_1.default.get("https://funding.fortnite-replay.info/fundings", {})
.catch(function (e) {
throw new Error(e);
})];
case 1:
res = _a.sent();
return [2 /*return*/, res.data];
}
});
});
};
/**
* Ever wanted to get a use ranking of cosmetics you choose? Ever wanted to make it your own custom design? Ever wanted to look for your favorite cosmetic?
* We've got you covered, make your own, or watch now!
* @param cosmetics Cosmeyic names or ids you want to get data from
* @param period Period to get the stats from
* @param options Additional options
* @returns Image
*/
Client.prototype.getRankingImage = function (cosmetics, period, options) {
return __awaiter(this, void 0, void 0, function () {
var req;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
if (!period)
throw new Error("Please provide a period");
if (period === "season" && !options.season)
throw new Error("Please provide a season");
if (period === "version" && !options.version)
throw new Error("Please provide a version");
return [4 /*yield*/, axios_1.default.post("https://cosm-gen.fortnite-replay.info/stats", __assign({ period: period, cosmetics: cosmetics.join(",") }, options), {
responseType: "arraybuffer"
})
.catch(function (e) {
throw new Error(e);
})];
case 1:
req = _a.sent();
return [2 /*return*/, req.data];
}
});
});
};
return Client;
}());
exports.Client = Client;