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fortnite-replay-info

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"use strict"; var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Client = void 0; var axios_1 = require("axios"); var Client = /** @class */ (function () { function Client(apiKey) { this._apiKey = apiKey; } /** * Get the versions the API has data of * @param page Get a specific page * @returns {Promise<Versions>} Object with the versions */ Client.prototype.getVersions = function (page) { if (page === void 0) { page = 0; } return __awaiter(this, void 0, void 0, function () { var res; return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, axios_1.default.get("https://fortnite-replay.info/api/v1/versions", { params: { page: page } }) .catch(function (err) { throw new Error("API Error"); })]; case 1: res = _a.sent(); return [2 /*return*/, res.data]; } }); }); }; /** * Get Cosmetic Stats * @param type Type of the cosmetics to get * @param page Specific page of the cosmetics to get */ Client.prototype.getLifetimeCosmetics = function (type, page) { if (type === void 0) { type = "character"; } if (page === void 0) { page = 0; } return __awaiter(this, void 0, void 0, function () { var res; return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, axios_1.default.get("https://fortnite-replay.info/api/v1/cosmetics", { params: { type: type, page: page } }) .catch(function (e) { throw new Error(e); })]; case 1: res = _a.sent(); return [2 /*return*/, res.data]; } }); }); }; /** * Get Cosmetic Stats * @param type Type of the cosmetics to get * @param page Specific page of the cosmetics to get */ Client.prototype.getCurrentCosmetics = function (type, page) { if (type === void 0) { type = "character"; } if (page === void 0) { page = 0; } return __awaiter(this, void 0, void 0, function () { var res; return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, axios_1.default.get("https://fortnite-replay.info/api/v1/cosmetics/current", { params: { type: type, page: page } }) .catch(function (e) { throw new Error(e); })]; case 1: res = _a.sent(); return [2 /*return*/, res.data]; } }); }); }; /** * Get Cosmetic Stats * @param version Version of the cosmetics to get * @param type Type of the cosmetics to get * @param page Specific page of the cosmetics to get */ Client.prototype.getVersionCosmetics = function (version, type, page) { if (type === void 0) { type = "character"; } if (page === void 0) { page = 0; } return __awaiter(this, void 0, void 0, function () { var res; return __generator(this, function (_a) { switch (_a.label) { case 0: if (!version) throw new Error("Please provide a version"); return [4 /*yield*/, axios_1.default.get("https://fortnite-replay.info/api/v1/cosmetics", { params: { version: version, type: type, page: page } }) .catch(function (e) { throw new Error(e); })]; case 1: res = _a.sent(); return [2 /*return*/, res.data]; } }); }); }; /** * Get the landing spots * @param version Version of the cosmetics to get * @param page Specific page of the cosmetics to get * @returns {Promise<LandingSpots>} Object with the landing spots */ Client.prototype.getLandingSpots = function (version, page) { if (page === void 0) { page = 0; } return __awaiter(this, void 0, void 0, function () { var res; return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, axios_1.default.get("https://fortnite-replay.info/api/v1/landingspots/list", { params: { version: version, page: page } }) .catch(function (e) { throw new Error(e); })]; case 1: res = _a.sent(); return [2 /*return*/, res.data]; } }); }); }; /** * Get Matches of a given player * @param player Username of the player to get matches from * @param version Optionnal version option * @param page Optionnal page option * @returns {Object} */ Client.prototype.getMatches = function (player, version, page) { if (page === void 0) { page = 0; } return __awaiter(this, void 0, void 0, function () { var res; return __generator(this, function (_a) { switch (_a.label) { case 0: if (!player) throw new Error("Please provide a player username"); return [4 /*yield*/, axios_1.default.get("https://fortnite-replay.info/api/v1/player/search/".concat(player, "/matches"), { params: { version: version } }) .catch(function (e) { throw new Error(e); })]; case 1: res = _a.sent(); return [2 /*return*/, res.data]; } }); }); }; /** * Get Stats of a given player * @param player Username of the player to get stats from * @param version Optionnal version option * @param page Optionnal page option * @returns {Object} */ Client.prototype.getStats = function (player, version, page) { if (page === void 0) { page = 0; } return __awaiter(this, void 0, void 0, function () { var res; return __generator(this, function (_a) { switch (_a.label) { case 0: if (!player) throw new Error("Please provide a player username"); return [4 /*yield*/, axios_1.default.get("https://fortnite-replay.info/api/v1/player/search/".concat(player, "/stats"), { params: { version: version } }) .catch(function (e) { throw new Error(e); })]; case 1: res = _a.sent(); return [2 /*return*/, res.data]; } }); }); }; /** * Get Tournaments of a given player * @param player Username of the player to get tournaments from * @param version Optionnal version option * @param page Optionnal page option * @returns {Object} */ Client.prototype.getTournaments = function (player, version, page) { if (page === void 0) { page = 0; } return __awaiter(this, void 0, void 0, function () { var res; return __generator(this, function (_a) { switch (_a.label) { case 0: if (!player) throw new Error("Please provide a player username"); return [4 /*yield*/, axios_1.default.get("https://fortnite-replay.info/api/v1/player/search/".concat(player, "/tournaments"), { params: { version: version } }) .catch(function (e) { throw new Error(e); })]; case 1: res = _a.sent(); return [2 /*return*/, res.data]; } }); }); }; /*** * Get Lifetime Safezones * @param page Optionnal page option */ Client.prototype.getLifetimeSafezones = function (page) { if (page === void 0) { page = 0; } return __awaiter(this, void 0, void 0, function () { var res; return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, axios_1.default.get("https://fortnite-replay.info/api/v1/safezones", { params: { page: page } }) .catch(function (e) { throw new Error(e); })]; case 1: res = _a.sent(); return [2 /*return*/, res.data]; } }); }); }; /*** * Get Version Safezones * @param version Version option * @param page Optionnal page option */ Client.prototype.getVersionSafezones = function (version, page) { if (page === void 0) { page = 0; } return __awaiter(this, void 0, void 0, function () { var res; return __generator(this, function (_a) { switch (_a.label) { case 0: if (!version) throw new Error("Please provide a version"); return [4 /*yield*/, axios_1.default.get("https://fortnite-replay.info/api/v1/safezones/".concat(version), { params: { page: page } }) .catch(function (e) { throw new Error(e); })]; case 1: res = _a.sent(); return [2 /*return*/, res.data]; } }); }); }; /** * Get Current Funding * @returns Current Fundings Object */ Client.prototype.getCurrentFunding = function () { return __awaiter(this, void 0, void 0, function () { var res; return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, axios_1.default.get("https://funding.fortnite-replay.info/current", {}) .catch(function (e) { throw new Error(e); })]; case 1: res = _a.sent(); return [2 /*return*/, res.data]; } }); }); }; /** * Get Current Fundings Info * @returns Current fundings info */ Client.prototype.getFundingsInfo = function () { return __awaiter(this, void 0, void 0, function () { var res; return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, axios_1.default.get("https://funding.fortnite-replay.info/info", {}) .catch(function (e) { throw new Error(e); })]; case 1: res = _a.sent(); return [2 /*return*/, res.data]; } }); }); }; /** * Get All Values of the funding (Useful for Graphs) * @param index Index of the funding, can be found in info * @returns Funding Values for each match parsed */ Client.prototype.getFundingsValues = function (index) { return __awaiter(this, void 0, void 0, function () { var res; return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, axios_1.default.get("https://funding.fortnite-replay.info/fundings", {}) .catch(function (e) { throw new Error(e); })]; case 1: res = _a.sent(); return [2 /*return*/, res.data]; } }); }); }; /** * Ever wanted to get a use ranking of cosmetics you choose? Ever wanted to make it your own custom design? Ever wanted to look for your favorite cosmetic? * We've got you covered, make your own, or watch now! * @param cosmetics Cosmeyic names or ids you want to get data from * @param period Period to get the stats from * @param options Additional options * @returns Image */ Client.prototype.getRankingImage = function (cosmetics, period, options) { return __awaiter(this, void 0, void 0, function () { var req; return __generator(this, function (_a) { switch (_a.label) { case 0: if (!period) throw new Error("Please provide a period"); if (period === "season" && !options.season) throw new Error("Please provide a season"); if (period === "version" && !options.version) throw new Error("Please provide a version"); return [4 /*yield*/, axios_1.default.post("https://cosm-gen.fortnite-replay.info/stats", __assign({ period: period, cosmetics: cosmetics.join(",") }, options), { responseType: "arraybuffer" }) .catch(function (e) { throw new Error(e); })]; case 1: req = _a.sent(); return [2 /*return*/, req.data]; } }); }); }; return Client; }()); exports.Client = Client;