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fortel-ziweidoushu

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/// <reference types="node" /> import { DestinyBoard } from './destinyBoard'; import { Ground } from './ground'; import { Luckiness } from './miscEnums'; import { Sky } from './sky'; import util from 'util'; import { Star } from './star'; declare class MinorStar implements Star { key: string; displayName: string; luck: Luckiness; constructor(key: string, displayName: string, luck: Luckiness); toJSON(): string; toString(): string; [util.inspect.custom](depth: number, opts: any): string; static MINOR_STAR_EARN: Readonly<MinorStar>; static MINOR_STAR_BENEFACTOR_MAN: Readonly<MinorStar>; static MINOR_STAR_BENEFACTOR_WOMAN: Readonly<MinorStar>; static MINOR_STAR_CLEVER: Readonly<MinorStar>; static MINOR_STAR_SKILL: Readonly<MinorStar>; static MINOR_STAR_SUPPORT_LEFT: Readonly<MinorStar>; static MINOR_STAR_SUPPORT_RIGHT: Readonly<MinorStar>; static MINOR_STAR_VOID_GROUND: Readonly<MinorStar>; static MINOR_STAR_LOST: Readonly<MinorStar>; static MINOR_STAR_BURNING: Readonly<MinorStar>; static MINOR_STAR_HIDDEN_FIRE: Readonly<MinorStar>; static MINOR_STAR_COMPETITION: Readonly<MinorStar>; static MINOR_STAR_HINDRANCE: Readonly<MinorStar>; static MINOR_STAR_PEGASUS: Readonly<MinorStar>; static stars: readonly Readonly<MinorStar>[]; static minorStarPlacers: Readonly<Map<MinorStar, MinorStarPlacer>>; getType(): string; getKey(): string; getDisplayName(): string; static getByKey(key: string): MinorStar | null; static getByName(name: string): Readonly<MinorStar> | null; equals(star: Star): boolean; } declare interface MinorStarPlacer { evalGround: (destinyBoard: DestinyBoard) => Ground; hasRuntime: () => boolean; evalRuntimeGround: (sky: Sky) => Ground; } export { MinorStar };