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forge-svf-utils

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Utilities for working with Autodesk Forge SVF file format.

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import * as zlib from 'zlib'; import { IMaterial, IMaterialMap } from './schema'; namespace SvfInternal { export interface IMaterials { name: string; version: string; scene: { [key: string]: any }; materials: { [key: string]: IMaterialGroup }; } export interface IMaterialGroup { version: number; userassets: string[]; materials: { [key: string]: IMaterial }; } export interface IMaterial { tag: string; proteinType: string; definition: string; transparent: boolean; keywords?: string[]; categories?: string[]; properties: { integers?: { [key: string]: number; }; booleans?: { [key: string]: boolean; }; strings?: { [key: string]: { values: string[] }; }; uris?: { [key: string]: { values: string[] }; }; scalars?: { [key: string]: { units: string; values: number[] }; }; colors?: { [key: string]: { values: { r: number; g: number; b: number; a: number; }[]; connections?: string[]; }; }; choicelists?: { [key: string]: { values: number[] }; }; uuids?: { [key: string]: { values: number[] }; }; references?: any; // TODO }; textures?: { [key: string]: { connections: string[] }; }; } } /** * Parses materials from a binary buffer, typically stored in a file called 'Materials.json.gz', * referenced in the SVF manifest as an asset of type 'ProteinMaterials'. * @generator * @param {Buffer} buffer Binary buffer to parse. * @returns {Iterable<IMaterial | null>} Instances of parsed materials, or null if there are none (or are not supported). */ export function *parseMaterials(buffer: Buffer): Iterable<IMaterial | null> { if (buffer[0] === 31 && buffer[1] === 139) { buffer = zlib.gunzipSync(buffer); } if (buffer.byteLength > 0) { const json = JSON.parse(buffer.toString()) as SvfInternal.IMaterials; for (const key of Object.keys(json.materials)) { const group = json.materials[key]; const material = group.materials[group.userassets[0]]; switch (material.definition) { case 'SimplePhong': yield parseSimplePhongMaterial(group); break; default: console.warn('Unsupported material definition', material.definition); yield null; break; } } } } function parseSimplePhongMaterial(group: SvfInternal.IMaterialGroup): IMaterial { let result: IMaterial = {}; const material = group.materials[group.userassets[0]]; result.diffuse = parseColorProperty(material, 'generic_diffuse', [0, 0, 0, 1]); result.specular = parseColorProperty(material, 'generic_specular', [0, 0, 0, 1]); result.ambient = parseColorProperty(material, 'generic_ambient', [0, 0, 0, 1]); result.emissive = parseColorProperty(material, 'generic_emissive', [0, 0, 0, 1]); result.glossiness = parseScalarProperty(material, 'generic_glossiness', 30); result.reflectivity = parseScalarProperty(material, 'generic_reflectivity_at_0deg', 0); result.opacity = 1.0 - parseScalarProperty(material, 'generic_transparency', 0); result.metal = parseBooleanProperty(material, 'generic_is_metal', false); if (material.textures) { result.maps = {}; const diffuse = parseTextureProperty(material, group, 'generic_diffuse'); if (diffuse) { result.maps.diffuse = diffuse; } const specular = parseTextureProperty(material, group, 'generic_specular'); if (specular) { result.maps.specular = specular; } const alpha = parseTextureProperty(material, group, 'generic_alpha'); if (alpha) { result.maps.alpha = alpha; } const bump = parseTextureProperty(material, group, 'generic_bump'); if (bump) { if (parseBooleanProperty(material, 'generic_bump_is_normal', false)) { result.maps.normal = bump; } else { result.maps.bump = bump; } } } return result; } function parseBooleanProperty(material: SvfInternal.IMaterial, prop: string, defaultValue: boolean): boolean { if (material.properties.booleans && prop in material.properties.booleans) { return material.properties.booleans[prop]; } else { return defaultValue; } } function parseScalarProperty(material: SvfInternal.IMaterial, prop: string, defaultValue: number): number { if (material.properties.scalars && prop in material.properties.scalars) { return material.properties.scalars[prop].values[0]; } else { return defaultValue; } } function parseColorProperty(material: SvfInternal.IMaterial, prop: string, defaultValue: number[]): number[] { if (material.properties.colors && prop in material.properties.colors) { const color = material.properties.colors[prop].values[0]; return [color.r, color.g, color.b, color.a]; } else { return defaultValue; } } function parseTextureProperty(material: SvfInternal.IMaterial, group: SvfInternal.IMaterialGroup, prop: string): IMaterialMap | null { if (material.textures && prop in material.textures) { const connection = material.textures[prop].connections[0]; const texture = group.materials[connection]; if (texture && texture.properties.uris && 'unifiedbitmap_Bitmap' in texture.properties.uris) { const uri = texture.properties.uris['unifiedbitmap_Bitmap'].values[0]; if (uri) { // TODO: parse texture transforms return { uri }; } } } return null; }