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forge-convert-utils

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Tools for converting Autodesk Forge file formats.

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import * as path from 'path'; import * as fse from 'fs-extra'; import Zip from 'adm-zip'; import { isNullOrUndefined } from 'util'; import { ModelDerivativeClient, ManifestHelper, IDerivativeResourceChild } from 'forge-server-utils'; import { IAuthOptions, Region } from 'forge-server-utils/dist/common'; import { PropDbReader } from '../common/propdb-reader'; import { parseFragments } from './fragments'; import { parseGeometries } from './geometries'; import { parseMaterials } from './materials'; import { parseMeshes } from './meshes'; import * as SVF from './schema'; import * as IMF from '../common/intermediate-format'; /** * Entire content of SVF and its assets loaded in memory. */ export interface ISvfContent { metadata: SVF.ISvfMetadata; fragments: SVF.IFragment[]; geometries: SVF.IGeometryMetadata[]; meshpacks: (SVF.IMesh | SVF.ILines | SVF.IPoints | null)[][]; materials: (SVF.IMaterial | null)[]; properties: PropDbReader; images: { [uri: string]: Buffer }; } export class Scene implements IMF.IScene { constructor(protected svf: ISvfContent) {} getMetadata(): IMF.IMetadata { return this.svf.metadata.metadata; } getNodeCount(): number { return this.svf.fragments.length; } getNode(id: number): IMF.Node { const frag = this.svf.fragments[id]; const node: IMF.IObjectNode = { kind: IMF.NodeKind.Object, dbid: frag.dbID, geometry: frag.geometryID, material: frag.materialID }; if (frag.transform) { if ('matrix' in frag.transform) { const { matrix, t } = frag.transform; node.transform = { kind: IMF.TransformKind.Matrix, elements: [ matrix[0], matrix[1], matrix[2], 0, matrix[3], matrix[4], matrix[5], 0, matrix[6], matrix[7], matrix[8], 0, t ? t.x : 0, t ? t.y : 0, t ? t.z : 0, 1 ] }; } else { node.transform = { kind: IMF.TransformKind.Decomposed }; if ('q' in frag.transform) { node.transform.rotation = frag.transform.q; } if ('s' in frag.transform) { node.transform.scale = frag.transform.s; } if ('t' in frag.transform) { node.transform.translation = frag.transform.t; } } } return node; } getGeometryCount(): number { return this.svf.geometries.length; } getGeometry(id: number): IMF.Geometry { const meta = this.svf.geometries[id]; const mesh = this.svf.meshpacks[meta.packID][meta.entityID]; if (mesh) { if ('isLines' in mesh) { const geom: IMF.ILineGeometry = { kind: IMF.GeometryKind.Lines, getIndices: () => mesh.indices, getVertices: () => mesh.vertices, getColors: () => mesh.colors }; return geom; } else if ('isPoints' in mesh) { const geom: IMF.IPointGeometry = { kind: IMF.GeometryKind.Points, getVertices: () => mesh.vertices, getColors: () => mesh.colors }; return geom; } else { const geom: IMF.IMeshGeometry = { kind: IMF.GeometryKind.Mesh, getIndices: () => mesh.indices, getVertices: () => mesh.vertices, getNormals: () => mesh.normals, getColors: () => mesh.colors, getUvChannelCount: () => mesh.uvcount, getUvs: (channel: number) => mesh.uvmaps[channel].uvs }; return geom; } } return { kind: IMF.GeometryKind.Empty }; } getMaterialCount(): number { return this.svf.materials.length; } getMaterial(id: number): IMF.Material { const _mat = this.svf.materials[id]; const mat: IMF.IPhysicalMaterial = { kind: IMF.MaterialKind.Physical, diffuse: { x: 0, y: 0, z: 0 }, metallic: _mat?.metal ? 1.0 : 0.0, opacity: _mat?.opacity ?? 1.0, roughness: _mat?.glossiness ? ( 20.0/ _mat.glossiness ) : 1.0, // TODO: how to map glossiness to roughness properly? scale: {x: _mat?.maps?.diffuse?.scale.texture_UScale ?? 1.0 , y: _mat?.maps?.diffuse?.scale.texture_VScale ?? 1.0} }; if (_mat?.diffuse) { mat.diffuse.x = _mat.diffuse[0]; mat.diffuse.y = _mat.diffuse[1]; mat.diffuse.z = _mat.diffuse[2]; } if (_mat?.metal && _mat.specular && _mat.glossiness) { mat.diffuse.x = _mat.specular[0]; mat.diffuse.y = _mat.specular[1]; mat.diffuse.z = _mat.specular[2]; mat.roughness = 60/_mat.glossiness; } if (_mat?.maps?.diffuse) { mat.maps = mat.maps || {}; mat.maps.diffuse = _mat.maps.diffuse.uri } return mat; } getImage(uri: string): Buffer | undefined { return this.svf.images[uri]; } } /** * Additional options when reading the entire SVF. */ export interface IReaderOptions { log?: (msg: string) => void; skipPropertyDb?: boolean; filter?: (dbid: number, fragid: number) => boolean; } /** * Utility class for parsing & reading SVF content from Model Derivative service * or from local file system. * * The class can only be instantiated using one of the two async static methods: * {@link Reader.FromFileSystem}, or {@link Reader.FromDerivativeService}. * After that, you can parse the entire SVF into memory using {@link parse}, or parse * individual SVF objects using methods like {@link readFragments} or {@link enumerateGeometries}. * * @example * const auth = { client_id: 'forge client id', client_secret: 'forge client secreet' }; * const reader = await Reader.FromDerivativeService('model urn', 'viewable guid', auth); * const scene = await reader.read(); // Read entire scene into an intermediate, in-memory representation * console.log(scene); * * @example * const reader = await Reader.FromFileSystem('path/to/svf'); * // Enumerate fragments (without building a list of all of them) * for await (const fragment of reader.enumerateFragments()) { * console.log(fragment); * } */ export class Reader { /** * Instantiates new reader for an SVF on local file system. * @async * @param {string} filepath Path to the *.svf file. * @returns {Promise<Reader>} Reader for the provided SVF. */ static async FromFileSystem(filepath: string): Promise<Reader> { const svf = fse.readFileSync(filepath); const baseDir = path.dirname(filepath); const resolve = async (uri: string) => { const buffer = fse.readFileSync(path.join(baseDir, uri)); return buffer; }; return new Reader(svf, resolve); } /** * Instantiates new reader for an SVF in Forge Model Derivative service. * @async * @param {string} urn Forge model URN. * @param {string} guid Forge viewable GUID. The viewable(s) can be found in the manifest * with type: 'resource', role: 'graphics', and mime: 'application/autodesk-svf'. * @param {IAuthOptions} auth Credentials or access token for accessing the Model Derivative service. * @param {string} host Optional host URL to be used by all Forge calls. * @param {Region} region Optional region to be used by all Forge calls. * @returns {Promise<Reader>} Reader for the provided SVF. */ static async FromDerivativeService(urn: string, guid: string, auth: IAuthOptions, host?: string, region?: Region): Promise<Reader> { urn = urn.replace(/=/g, ''); const modelDerivativeClient = new ModelDerivativeClient(auth, host, region); const helper = new ManifestHelper(await modelDerivativeClient.getManifest(urn)); const resources = helper.search({ type: 'resource', role: 'graphics', guid }); if (resources.length === 0) { throw new Error(`Viewable '${guid}' not found.`); } const svfUrn = (resources[0] as IDerivativeResourceChild).urn; const svf = await modelDerivativeClient.getDerivative(urn, encodeURI(svfUrn)) as Buffer; const baseUri = svfUrn.substr(0, svfUrn.lastIndexOf('/')); const resolve = async (uri: string) => { const encodedUri = encodeURI(baseUri + '/' + uri); const buffer = await modelDerivativeClient.getDerivative(urn, encodedUri) as Buffer; return buffer; }; return new Reader(svf, resolve); } protected svf: SVF.ISvfRoot; protected constructor(svf: Buffer, protected resolve: (uri: string) => Promise<Buffer>) { const zip = new Zip(svf); const manifestEntry = zip.getEntry('manifest.json'); const metadataEntry = zip.getEntry('metadata.json'); if (!manifestEntry) { throw new Error('Missing SVF asset: manifest.js'); } if (!metadataEntry) { throw new Error('Missing SVF asset: metadata.js'); } const manifest = JSON.parse(manifestEntry.getData().toString()) as SVF.ISvfManifest; const metadata = JSON.parse(metadataEntry.getData().toString()) as SVF.ISvfMetadata; const embedded: { [key: string]: Buffer } = {}; zip.getEntries().filter(entry => entry.name !== 'manifest.json' && entry.name !== 'metadata.json').forEach((entry) => { embedded[entry.name] = entry.getData(); }); this.svf = { manifest, metadata, embedded }; } /** * Reads the entire scene and all its referenced assets into memory. * In cases where a more granular control is needed (for example, when trying to control * memory consumption), consider parsing the different SVF elements individually, * using methods like {@link readFragments}, {@link enumerateGeometries}, etc. * @async * @param {IReaderOptions} [options] Additional reading options. * @returns {Promise<IMF.IScene>} Intermediate, in-memory representation of the loaded scene. */ async read(options?: IReaderOptions): Promise<IMF.IScene> { let output: any = { metadata: await this.getMetadata(), fragments: [], geometries: [], meshpacks: [], materials: [], properties: null, images: {} }; let tasks: Promise<void>[] = []; const log = (options && options.log) || function (msg: string) {}; log(`Reading fragments...`); output.fragments = await this.readFragments(); log(`Reading fragments: done`); log(`Reading geometries...`); output.geometries = await this.readGeometries(); log(`Reading geometries: done`); log(`Reading materials...`); output.materials = await this.readMaterials(); log(`Reading materials: done`); if (!(options && options.skipPropertyDb)) { tasks.push((async () => { log(`Reading property database...`); output.properties = await this.getPropertyDb(); log(`Reading property database: done`); })()); } if (options && options.filter) { const fragments = output.fragments as SVF.IFragment[]; const geometries = output.geometries as SVF.IGeometryMetadata[]; const packIds = new Set<number>(); for (let i = 0, len = fragments.length; i < len; i++) { const fragment = fragments[i]; if (options.filter(fragment.dbID, i)) { packIds.add(geometries[fragment.geometryID].packID); } } for (const packId of packIds.values()) { tasks.push((async (id: number) => { log(`Reading meshpack #${id}...`); output.meshpacks[id] = await this.readMeshPack(id); log(`Reading meshpack #${id}: done`); })(packId)); } } else { for (let i = 0, len = this.getMeshPackCount(); i < len; i++) { tasks.push((async (id: number) => { log(`Reading meshpack #${id}...`); output.meshpacks[id] = await this.readMeshPack(id); log(`Reading meshpack #${id}: done`); })(i)); } } for (const img of this.listImages()) { tasks.push((async (uri: string) => { log(`Downloading image ${uri}...`); const { normalizedUri, imageData } = await this.loadImage(uri); output.images[normalizedUri] = imageData; log(`Downloading image ${uri}: done`); })(img)); } await Promise.all(tasks); return new Scene(output); } protected findAsset(query: { type?: SVF.AssetType, uri?: string }): SVF.ISvfManifestAsset | undefined { return this.svf.manifest.assets.find(asset => { return (isNullOrUndefined(query.type) || asset.type === query.type) && (isNullOrUndefined(query.uri) || asset.URI === query.uri); }); } /** * Retrieves raw binary data of a specific SVF asset. * @async * @param {string} uri Asset URI. * @returns {Promise<Buffer>} Asset content. */ async getAsset(uri: string): Promise<Buffer> { return this.resolve(uri); } /** * Retrieves parsed SVF metadata. * @async * @returns {Promise<SVF.ISvfMetadata>} SVF metadata. */ async getMetadata(): Promise<SVF.ISvfMetadata> { return this.svf.metadata; } /** * Retrieves parsed SVF manifest. * @async * @returns {Promise<SVF.ISvfManifest>} SVF manifest. */ async getManifest(): Promise<SVF.ISvfManifest> { return this.svf.manifest; } /** * Retrieves, parses, and iterates over all SVF fragments. * @async * @generator * @returns {AsyncIterable<SVF.IFragment>} Async iterator over parsed fragments. */ async *enumerateFragments(): AsyncIterable<SVF.IFragment> { const fragmentAsset = this.findAsset({ type: SVF.AssetType.FragmentList }); if (!fragmentAsset) { throw new Error(`Fragment list not found.`); } const buffer = await this.getAsset(fragmentAsset.URI); for (const fragment of parseFragments(buffer)) { yield fragment; } } /** * Retrieves, parses, and collects all SVF fragments. * @async * @returns {Promise<IFragment[]>} List of parsed fragments. */ async readFragments(): Promise<SVF.IFragment[]> { const fragmentAsset = this.findAsset({ type: SVF.AssetType.FragmentList }); if (!fragmentAsset) { throw new Error(`Fragment list not found.`); } const buffer = await this.getAsset(fragmentAsset.URI); return Array.from(parseFragments(buffer)); } /** * Retrieves, parses, and iterates over all SVF geometry metadata. * @async * @generator * @returns {AsyncIterable<SVF.IGeometryMetadata>} Async iterator over parsed geometry metadata. */ async *enumerateGeometries(): AsyncIterable<SVF.IGeometryMetadata> { const geometryAsset = this.findAsset({ type: SVF.AssetType.GeometryMetadataList }); if (!geometryAsset) { throw new Error(`Geometry metadata not found.`); } const buffer = await this.getAsset(geometryAsset.URI); for (const geometry of parseGeometries(buffer)) { yield geometry; } } /** * Retrieves, parses, and collects all SVF geometry metadata. * @async * @returns {Promise<SVF.IGeometryMetadata[]>} List of parsed geometry metadata. */ async readGeometries(): Promise<SVF.IGeometryMetadata[]> { const geometryAsset = this.findAsset({ type: SVF.AssetType.GeometryMetadataList }); if (!geometryAsset) { throw new Error(`Geometry metadata not found.`); } const buffer = await this.getAsset(geometryAsset.URI); return Array.from(parseGeometries(buffer)); } /** * Gets the number of available mesh packs. */ getMeshPackCount(): number { let count = 0; this.svf.manifest.assets.forEach(asset => { if (asset.type === SVF.AssetType.PackFile && asset.URI.match(/^\d+\.pf$/)) { count++; } }); return count; } /** * Retrieves, parses, and iterates over all meshes, lines, or points in a specific SVF meshpack. * @async * @generator * @returns {AsyncIterable<SVF.IMesh | SVF.ILines | SVF.IPoints | null>} Async iterator over parsed meshes, * lines, or points (or null values for unsupported mesh types). */ async *enumerateMeshPack(packNumber: number): AsyncIterable<SVF.IMesh | SVF.ILines | SVF.IPoints | null> { const meshPackAsset = this.findAsset({ type: SVF.AssetType.PackFile, uri: `${packNumber}.pf` }); if (!meshPackAsset) { throw new Error(`Mesh packfile ${packNumber}.pf not found.`); } const buffer = await this.getAsset(meshPackAsset.URI); for (const mesh of parseMeshes(buffer)) { yield mesh; } } /** * Retrieves, parses, and collects all meshes, lines, or points in a specific SVF meshpack. * @async * @param {number} packNumber Index of mesh pack file. * @returns {Promise<(SVF.IMesh | SVF.ILines | SVF.IPoints | null)[]>} List of parsed meshes, * lines, or points (or null values for unsupported mesh types). */ async readMeshPack(packNumber: number): Promise<(SVF.IMesh | SVF.ILines | SVF.IPoints | null)[]> { const meshPackAsset = this.findAsset({ type: SVF.AssetType.PackFile, uri: `${packNumber}.pf` }); if (!meshPackAsset) { throw new Error(`Mesh packfile ${packNumber}.pf not found.`); } const buffer = await this.getAsset(meshPackAsset.URI); return Array.from(parseMeshes(buffer)); } /** * Retrieves, parses, and iterates over all SVF materials. * @async * @generator * @returns {AsyncIterable<SVF.IMaterial | null>} Async iterator over parsed materials * (or null values for unsupported material types). */ async *enumerateMaterials(): AsyncIterable<SVF.IMaterial | null> { const materialsAsset = this.findAsset({ type: SVF.AssetType.ProteinMaterials, uri: `Materials.json.gz` }); if (!materialsAsset) { throw new Error(`Materials not found.`); } const buffer = await this.getAsset(materialsAsset.URI); for (const material of parseMaterials(buffer)) { yield material; } } /** * Retrieves, parses, and collects all SVF materials. * @async * @returns {Promise<(SVF.IMaterial | null)[]>} List of parsed materials (or null values for unsupported material types). */ async readMaterials(): Promise<(SVF.IMaterial | null)[]> { const materialsAsset = this.findAsset({ type: SVF.AssetType.ProteinMaterials, uri: `Materials.json.gz` }); if (!materialsAsset) { throw new Error(`Materials not found.`); } const buffer = await this.getAsset(materialsAsset.URI); return Array.from(parseMaterials(buffer)); } /** * Loads an image. * @param uri Image URI. */ async loadImage(uri: string) { const normalizedUri = uri.toLowerCase().split(/[\/\\]/).join(path.sep); let imageData = null; // Sometimes, Model Derivative service URIs must be left unmodified... try { imageData = await this.getAsset(uri); } catch (err) {} // Sometimes, they must be lower-cased... if (!imageData) { try { imageData = await this.getAsset(uri.toLowerCase()); } catch (err) {} } // And sometimes, they're just missing... if (!imageData) { imageData = undefined; } return { normalizedUri, imageData }; } /** * Finds URIs of all image assets referenced in the SVF. * These can then be retrieved using {@link getAsset}. * @returns {string[]} Image asset URIs. */ listImages(): string[] { return this.svf.manifest.assets .filter(asset => asset.type === SVF.AssetType.Image) .map(asset => asset.URI); } /** * Retrieves and parses the property database. * @async * @returns {Promise<PropDbReader>} Property database reader. */ async getPropertyDb(): Promise<PropDbReader> { const idsAsset = this.findAsset({ type: SVF.AssetType.PropertyIDs }); const offsetsAsset = this.findAsset({ type: SVF.AssetType.PropertyOffsets }); const avsAsset = this.findAsset({ type: SVF.AssetType.PropertyAVs }); const attrsAsset = this.findAsset({ type: SVF.AssetType.PropertyAttributes }); const valsAsset = this.findAsset({ type: SVF.AssetType.PropertyValues }); if (!idsAsset || !offsetsAsset || !avsAsset || !attrsAsset || !valsAsset) { throw new Error('Could not parse property database. Some of the database assets are missing.'); } const buffers = await Promise.all([ this.getAsset(idsAsset.URI), this.getAsset(offsetsAsset.URI), this.getAsset(avsAsset.URI), this.getAsset(attrsAsset.URI), this.getAsset(valsAsset.URI) ]); return new PropDbReader(buffers[0], buffers[1], buffers[2], buffers[3], buffers[4]); } }