UNPKG

focus-flow

Version:
1,638 lines (1,369 loc) 45.1 kB
// * Released under the MIT License. 'use strict'; function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } var defineProperty = _defineProperty; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } var classCallCheck = _classCallCheck; function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) { descriptor.writable = true; } Object.defineProperty(target, descriptor.key, descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) { _defineProperties(Constructor.prototype, protoProps); } if (staticProps) { _defineProperties(Constructor, staticProps); } return Constructor; } var createClass = _createClass; var FocusFlow = /*#__PURE__*/function () { // 每次生成线程+1 // 管道仓库 // 线程池 // 队列 // 队列出口 function FocusFlow() { var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; classCallCheck(this, FocusFlow); defineProperty(this, "pond", []); defineProperty(this, "threads", []); defineProperty(this, "queue", []); defineProperty(this, "queueExit", true); defineProperty(this, "event", { full: null }); this.defaults(options); this.junction(); } createClass(FocusFlow, [{ key: "defaults", value: function defaults(options) { var template = { threadMax: 1, // 最大线程数 "switch": true, // 是否开放线程池 life: -1, // -1永生,清理线程的周期,毫秒单位 hand: null, // 函数this指向 queue: false, // 是否开启队列 queueMax: 10 // 队列上限 }; this.options = Object.assign(template, options); } // 初始化状态函数 }, { key: "junction", value: function junction() { function template(ctx, next) { next(); } //水流(线程)必经之地 this.basic = {}; this.error(function (error, ctx, next) { console.error(error); next(); }) //报错触发 .success(template) //sign为true .fail(template) //sign为false .end(function () {}); //sign为null } /** * 返回管道的数量(不包括基本管道) */ }, { key: "length", get: function get() { return this.pond.length; } /** * 判断线程池是否开放 */ }, { key: "ram", get: function get() { return this.options["switch"] && this.options.threadMax > this.threads.length; } /** * 队列是否有位置 */ }, { key: "queueFull", get: function get() { return this.options.queue && this.options.queueMax > this.queue.length; } }]); return FocusFlow; }(); defineProperty(FocusFlow, "_id", 0); function createCommonjsModule(fn, module) { return module = { exports: {} }, fn(module, module.exports), module.exports; } var _typeof_1 = createCommonjsModule(function (module) { function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { module.exports = _typeof = function _typeof(obj) { return typeof obj; }; } else { module.exports = _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); } module.exports = _typeof; }); var runtime_1 = createCommonjsModule(function (module) { /** * Copyright (c) 2014-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ var runtime = (function (exports) { var Op = Object.prototype; var hasOwn = Op.hasOwnProperty; var undefined; // More compressible than void 0. var $Symbol = typeof Symbol === "function" ? Symbol : {}; var iteratorSymbol = $Symbol.iterator || "@@iterator"; var asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator"; var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag"; function wrap(innerFn, outerFn, self, tryLocsList) { // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator. var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator; var generator = Object.create(protoGenerator.prototype); var context = new Context(tryLocsList || []); // The ._invoke method unifies the implementations of the .next, // .throw, and .return methods. generator._invoke = makeInvokeMethod(innerFn, self, context); return generator; } exports.wrap = wrap; // Try/catch helper to minimize deoptimizations. Returns a completion // record like context.tryEntries[i].completion. This interface could // have been (and was previously) designed to take a closure to be // invoked without arguments, but in all the cases we care about we // already have an existing method we want to call, so there's no need // to create a new function object. We can even get away with assuming // the method takes exactly one argument, since that happens to be true // in every case, so we don't have to touch the arguments object. The // only additional allocation required is the completion record, which // has a stable shape and so hopefully should be cheap to allocate. function tryCatch(fn, obj, arg) { try { return { type: "normal", arg: fn.call(obj, arg) }; } catch (err) { return { type: "throw", arg: err }; } } var GenStateSuspendedStart = "suspendedStart"; var GenStateSuspendedYield = "suspendedYield"; var GenStateExecuting = "executing"; var GenStateCompleted = "completed"; // Returning this object from the innerFn has the same effect as // breaking out of the dispatch switch statement. var ContinueSentinel = {}; // Dummy constructor functions that we use as the .constructor and // .constructor.prototype properties for functions that return Generator // objects. For full spec compliance, you may wish to configure your // minifier not to mangle the names of these two functions. function Generator() {} function GeneratorFunction() {} function GeneratorFunctionPrototype() {} // This is a polyfill for %IteratorPrototype% for environments that // don't natively support it. var IteratorPrototype = {}; IteratorPrototype[iteratorSymbol] = function () { return this; }; var getProto = Object.getPrototypeOf; var NativeIteratorPrototype = getProto && getProto(getProto(values([]))); if (NativeIteratorPrototype && NativeIteratorPrototype !== Op && hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) { // This environment has a native %IteratorPrototype%; use it instead // of the polyfill. IteratorPrototype = NativeIteratorPrototype; } var Gp = GeneratorFunctionPrototype.prototype = Generator.prototype = Object.create(IteratorPrototype); GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype; GeneratorFunctionPrototype.constructor = GeneratorFunction; GeneratorFunctionPrototype[toStringTagSymbol] = GeneratorFunction.displayName = "GeneratorFunction"; // Helper for defining the .next, .throw, and .return methods of the // Iterator interface in terms of a single ._invoke method. function defineIteratorMethods(prototype) { ["next", "throw", "return"].forEach(function(method) { prototype[method] = function(arg) { return this._invoke(method, arg); }; }); } exports.isGeneratorFunction = function(genFun) { var ctor = typeof genFun === "function" && genFun.constructor; return ctor ? ctor === GeneratorFunction || // For the native GeneratorFunction constructor, the best we can // do is to check its .name property. (ctor.displayName || ctor.name) === "GeneratorFunction" : false; }; exports.mark = function(genFun) { if (Object.setPrototypeOf) { Object.setPrototypeOf(genFun, GeneratorFunctionPrototype); } else { genFun.__proto__ = GeneratorFunctionPrototype; if (!(toStringTagSymbol in genFun)) { genFun[toStringTagSymbol] = "GeneratorFunction"; } } genFun.prototype = Object.create(Gp); return genFun; }; // Within the body of any async function, `await x` is transformed to // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test // `hasOwn.call(value, "__await")` to determine if the yielded value is // meant to be awaited. exports.awrap = function(arg) { return { __await: arg }; }; function AsyncIterator(generator, PromiseImpl) { function invoke(method, arg, resolve, reject) { var record = tryCatch(generator[method], generator, arg); if (record.type === "throw") { reject(record.arg); } else { var result = record.arg; var value = result.value; if (value && typeof value === "object" && hasOwn.call(value, "__await")) { return PromiseImpl.resolve(value.__await).then(function(value) { invoke("next", value, resolve, reject); }, function(err) { invoke("throw", err, resolve, reject); }); } return PromiseImpl.resolve(value).then(function(unwrapped) { // When a yielded Promise is resolved, its final value becomes // the .value of the Promise<{value,done}> result for the // current iteration. result.value = unwrapped; resolve(result); }, function(error) { // If a rejected Promise was yielded, throw the rejection back // into the async generator function so it can be handled there. return invoke("throw", error, resolve, reject); }); } } var previousPromise; function enqueue(method, arg) { function callInvokeWithMethodAndArg() { return new PromiseImpl(function(resolve, reject) { invoke(method, arg, resolve, reject); }); } return previousPromise = // If enqueue has been called before, then we want to wait until // all previous Promises have been resolved before calling invoke, // so that results are always delivered in the correct order. If // enqueue has not been called before, then it is important to // call invoke immediately, without waiting on a callback to fire, // so that the async generator function has the opportunity to do // any necessary setup in a predictable way. This predictability // is why the Promise constructor synchronously invokes its // executor callback, and why async functions synchronously // execute code before the first await. Since we implement simple // async functions in terms of async generators, it is especially // important to get this right, even though it requires care. previousPromise ? previousPromise.then( callInvokeWithMethodAndArg, // Avoid propagating failures to Promises returned by later // invocations of the iterator. callInvokeWithMethodAndArg ) : callInvokeWithMethodAndArg(); } // Define the unified helper method that is used to implement .next, // .throw, and .return (see defineIteratorMethods). this._invoke = enqueue; } defineIteratorMethods(AsyncIterator.prototype); AsyncIterator.prototype[asyncIteratorSymbol] = function () { return this; }; exports.AsyncIterator = AsyncIterator; // Note that simple async functions are implemented on top of // AsyncIterator objects; they just return a Promise for the value of // the final result produced by the iterator. exports.async = function(innerFn, outerFn, self, tryLocsList, PromiseImpl) { if (PromiseImpl === void 0) { PromiseImpl = Promise; } var iter = new AsyncIterator( wrap(innerFn, outerFn, self, tryLocsList), PromiseImpl ); return exports.isGeneratorFunction(outerFn) ? iter // If outerFn is a generator, return the full iterator. : iter.next().then(function(result) { return result.done ? result.value : iter.next(); }); }; function makeInvokeMethod(innerFn, self, context) { var state = GenStateSuspendedStart; return function invoke(method, arg) { if (state === GenStateExecuting) { throw new Error("Generator is already running"); } if (state === GenStateCompleted) { if (method === "throw") { throw arg; } // Be forgiving, per 25.3.3.3.3 of the spec: // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume return doneResult(); } context.method = method; context.arg = arg; while (true) { var delegate = context.delegate; if (delegate) { var delegateResult = maybeInvokeDelegate(delegate, context); if (delegateResult) { if (delegateResult === ContinueSentinel) { continue; } return delegateResult; } } if (context.method === "next") { // Setting context._sent for legacy support of Babel's // function.sent implementation. context.sent = context._sent = context.arg; } else if (context.method === "throw") { if (state === GenStateSuspendedStart) { state = GenStateCompleted; throw context.arg; } context.dispatchException(context.arg); } else if (context.method === "return") { context.abrupt("return", context.arg); } state = GenStateExecuting; var record = tryCatch(innerFn, self, context); if (record.type === "normal") { // If an exception is thrown from innerFn, we leave state === // GenStateExecuting and loop back for another invocation. state = context.done ? GenStateCompleted : GenStateSuspendedYield; if (record.arg === ContinueSentinel) { continue; } return { value: record.arg, done: context.done }; } else if (record.type === "throw") { state = GenStateCompleted; // Dispatch the exception by looping back around to the // context.dispatchException(context.arg) call above. context.method = "throw"; context.arg = record.arg; } } }; } // Call delegate.iterator[context.method](context.arg) and handle the // result, either by returning a { value, done } result from the // delegate iterator, or by modifying context.method and context.arg, // setting context.delegate to null, and returning the ContinueSentinel. function maybeInvokeDelegate(delegate, context) { var method = delegate.iterator[context.method]; if (method === undefined) { // A .throw or .return when the delegate iterator has no .throw // method always terminates the yield* loop. context.delegate = null; if (context.method === "throw") { // Note: ["return"] must be used for ES3 parsing compatibility. if (delegate.iterator["return"]) { // If the delegate iterator has a return method, give it a // chance to clean up. context.method = "return"; context.arg = undefined; maybeInvokeDelegate(delegate, context); if (context.method === "throw") { // If maybeInvokeDelegate(context) changed context.method from // "return" to "throw", let that override the TypeError below. return ContinueSentinel; } } context.method = "throw"; context.arg = new TypeError( "The iterator does not provide a 'throw' method"); } return ContinueSentinel; } var record = tryCatch(method, delegate.iterator, context.arg); if (record.type === "throw") { context.method = "throw"; context.arg = record.arg; context.delegate = null; return ContinueSentinel; } var info = record.arg; if (! info) { context.method = "throw"; context.arg = new TypeError("iterator result is not an object"); context.delegate = null; return ContinueSentinel; } if (info.done) { // Assign the result of the finished delegate to the temporary // variable specified by delegate.resultName (see delegateYield). context[delegate.resultName] = info.value; // Resume execution at the desired location (see delegateYield). context.next = delegate.nextLoc; // If context.method was "throw" but the delegate handled the // exception, let the outer generator proceed normally. If // context.method was "next", forget context.arg since it has been // "consumed" by the delegate iterator. If context.method was // "return", allow the original .return call to continue in the // outer generator. if (context.method !== "return") { context.method = "next"; context.arg = undefined; } } else { // Re-yield the result returned by the delegate method. return info; } // The delegate iterator is finished, so forget it and continue with // the outer generator. context.delegate = null; return ContinueSentinel; } // Define Generator.prototype.{next,throw,return} in terms of the // unified ._invoke helper method. defineIteratorMethods(Gp); Gp[toStringTagSymbol] = "Generator"; // A Generator should always return itself as the iterator object when the // @@iterator function is called on it. Some browsers' implementations of the // iterator prototype chain incorrectly implement this, causing the Generator // object to not be returned from this call. This ensures that doesn't happen. // See https://github.com/facebook/regenerator/issues/274 for more details. Gp[iteratorSymbol] = function() { return this; }; Gp.toString = function() { return "[object Generator]"; }; function pushTryEntry(locs) { var entry = { tryLoc: locs[0] }; if (1 in locs) { entry.catchLoc = locs[1]; } if (2 in locs) { entry.finallyLoc = locs[2]; entry.afterLoc = locs[3]; } this.tryEntries.push(entry); } function resetTryEntry(entry) { var record = entry.completion || {}; record.type = "normal"; delete record.arg; entry.completion = record; } function Context(tryLocsList) { // The root entry object (effectively a try statement without a catch // or a finally block) gives us a place to store values thrown from // locations where there is no enclosing try statement. this.tryEntries = [{ tryLoc: "root" }]; tryLocsList.forEach(pushTryEntry, this); this.reset(true); } exports.keys = function(object) { var keys = []; for (var key in object) { keys.push(key); } keys.reverse(); // Rather than returning an object with a next method, we keep // things simple and return the next function itself. return function next() { while (keys.length) { var key = keys.pop(); if (key in object) { next.value = key; next.done = false; return next; } } // To avoid creating an additional object, we just hang the .value // and .done properties off the next function object itself. This // also ensures that the minifier will not anonymize the function. next.done = true; return next; }; }; function values(iterable) { if (iterable) { var iteratorMethod = iterable[iteratorSymbol]; if (iteratorMethod) { return iteratorMethod.call(iterable); } if (typeof iterable.next === "function") { return iterable; } if (!isNaN(iterable.length)) { var i = -1, next = function next() { while (++i < iterable.length) { if (hasOwn.call(iterable, i)) { next.value = iterable[i]; next.done = false; return next; } } next.value = undefined; next.done = true; return next; }; return next.next = next; } } // Return an iterator with no values. return { next: doneResult }; } exports.values = values; function doneResult() { return { value: undefined, done: true }; } Context.prototype = { constructor: Context, reset: function(skipTempReset) { this.prev = 0; this.next = 0; // Resetting context._sent for legacy support of Babel's // function.sent implementation. this.sent = this._sent = undefined; this.done = false; this.delegate = null; this.method = "next"; this.arg = undefined; this.tryEntries.forEach(resetTryEntry); if (!skipTempReset) { for (var name in this) { // Not sure about the optimal order of these conditions: if (name.charAt(0) === "t" && hasOwn.call(this, name) && !isNaN(+name.slice(1))) { this[name] = undefined; } } } }, stop: function() { this.done = true; var rootEntry = this.tryEntries[0]; var rootRecord = rootEntry.completion; if (rootRecord.type === "throw") { throw rootRecord.arg; } return this.rval; }, dispatchException: function(exception) { if (this.done) { throw exception; } var context = this; function handle(loc, caught) { record.type = "throw"; record.arg = exception; context.next = loc; if (caught) { // If the dispatched exception was caught by a catch block, // then let that catch block handle the exception normally. context.method = "next"; context.arg = undefined; } return !! caught; } for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; var record = entry.completion; if (entry.tryLoc === "root") { // Exception thrown outside of any try block that could handle // it, so set the completion value of the entire function to // throw the exception. return handle("end"); } if (entry.tryLoc <= this.prev) { var hasCatch = hasOwn.call(entry, "catchLoc"); var hasFinally = hasOwn.call(entry, "finallyLoc"); if (hasCatch && hasFinally) { if (this.prev < entry.catchLoc) { return handle(entry.catchLoc, true); } else if (this.prev < entry.finallyLoc) { return handle(entry.finallyLoc); } } else if (hasCatch) { if (this.prev < entry.catchLoc) { return handle(entry.catchLoc, true); } } else if (hasFinally) { if (this.prev < entry.finallyLoc) { return handle(entry.finallyLoc); } } else { throw new Error("try statement without catch or finally"); } } } }, abrupt: function(type, arg) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc <= this.prev && hasOwn.call(entry, "finallyLoc") && this.prev < entry.finallyLoc) { var finallyEntry = entry; break; } } if (finallyEntry && (type === "break" || type === "continue") && finallyEntry.tryLoc <= arg && arg <= finallyEntry.finallyLoc) { // Ignore the finally entry if control is not jumping to a // location outside the try/catch block. finallyEntry = null; } var record = finallyEntry ? finallyEntry.completion : {}; record.type = type; record.arg = arg; if (finallyEntry) { this.method = "next"; this.next = finallyEntry.finallyLoc; return ContinueSentinel; } return this.complete(record); }, complete: function(record, afterLoc) { if (record.type === "throw") { throw record.arg; } if (record.type === "break" || record.type === "continue") { this.next = record.arg; } else if (record.type === "return") { this.rval = this.arg = record.arg; this.method = "return"; this.next = "end"; } else if (record.type === "normal" && afterLoc) { this.next = afterLoc; } return ContinueSentinel; }, finish: function(finallyLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.finallyLoc === finallyLoc) { this.complete(entry.completion, entry.afterLoc); resetTryEntry(entry); return ContinueSentinel; } } }, "catch": function(tryLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc === tryLoc) { var record = entry.completion; if (record.type === "throw") { var thrown = record.arg; resetTryEntry(entry); } return thrown; } } // The context.catch method must only be called with a location // argument that corresponds to a known catch block. throw new Error("illegal catch attempt"); }, delegateYield: function(iterable, resultName, nextLoc) { this.delegate = { iterator: values(iterable), resultName: resultName, nextLoc: nextLoc }; if (this.method === "next") { // Deliberately forget the last sent value so that we don't // accidentally pass it on to the delegate. this.arg = undefined; } return ContinueSentinel; } }; // Regardless of whether this script is executing as a CommonJS module // or not, return the runtime object so that we can declare the variable // regeneratorRuntime in the outer scope, which allows this module to be // injected easily by `bin/regenerator --include-runtime script.js`. return exports; }( // If this script is executing as a CommonJS module, use module.exports // as the regeneratorRuntime namespace. Otherwise create a new empty // object. Either way, the resulting object will be used to initialize // the regeneratorRuntime variable at the top of this file. module.exports )); try { regeneratorRuntime = runtime; } catch (accidentalStrictMode) { // This module should not be running in strict mode, so the above // assignment should always work unless something is misconfigured. Just // in case runtime.js accidentally runs in strict mode, we can escape // strict mode using a global Function call. This could conceivably fail // if a Content Security Policy forbids using Function, but in that case // the proper solution is to fix the accidental strict mode problem. If // you've misconfigured your bundler to force strict mode and applied a // CSP to forbid Function, and you're not willing to fix either of those // problems, please detail your unique predicament in a GitHub issue. Function("r", "regeneratorRuntime = r")(runtime); } }); var regenerator = runtime_1; function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } } function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; } var asyncToGenerator = _asyncToGenerator; /** * 收集管道 * callback(ctx, next, close) * @param {String|Function|FocusFlow} sign 标记|回调函数|FocusFlow实例,用来合并管道函数 * @param {Function|Object} callback 回调函数|函数this * @param {Object} [hand = this.options.hand] * @return this * */ function use(sign, callback, hand) { if (typeof sign === 'function') { if (callback) { hand = callback; } callback = sign; sign = this.pond.length; } else if (typeof sign === 'number') { sign = this.pond.length; //管道仓库的长度 } else if (sign instanceof FocusFlow) { //FocusFlow,this return this.docking(sign, callback); } callback = this.redirect(callback, hand); this.pond.push({ sign: sign, callback: callback }); return this; } /** * 抛错管道 * callback(error, ctx, next, close) * @param {Function} callback * @param {Object} [hand = this.options.hand] 函数指向的this * @return this */ function error(callback) { var hand = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.options.hand; var basic = this.basic; callback = this.redirect(callback, hand); basic.error = /*#__PURE__*/function () { var _ref = asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee(error, thread) { return regenerator.wrap(function _callee$(_context) { while (1) { switch (_context.prev = _context.next) { case 0: thread.ctx.$info.index = null; _context.next = 3; return callback(error, thread.ctx, thread.$next, thread.$close); case 3: case "end": return _context.stop(); } } }, _callee); })); return function (_x, _x2) { return _ref.apply(this, arguments); }; }(); return this; } /** * 成功管道 * callback(ctx, next, close) * @param {Function} callback * @param {Object} [hand = this.options.hand] 函数指向的this * @return this */ function success(callback, hand) { return this.isState('success', callback, hand); } /** * 失败管道 * callback(ctx, next, close) * @param {Function} callback * @param {Object} [hand = this.options.hand] * @return this */ function fail(callback, hand) { return this.isState('fail', callback, hand); } /** * 结束管道 * callback(ctx) * @param {Function} callback * @param {Object} [hand = this.options.hand] 函数指向的this * @return this */ function end(callback) { var _this = this; var hand = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.options.hand; var basic = this.basic; callback = this.redirect(callback, hand); basic.end = /*#__PURE__*/function () { var _ref2 = asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee2(thread) { return regenerator.wrap(function _callee2$(_context2) { while (1) { switch (_context2.prev = _context2.next) { case 0: //end后删除线程 _this.closeThread(thread); _context2.next = 3; return callback(thread.ctx); case 3: case "end": return _context2.stop(); } } }, _callee2); })); return function (_x3) { return _ref2.apply(this, arguments); }; }(); return this; } /** * 成功失败的方法 * @param {String} state * @param {Function} callback * @param {Object} [hand = this.options.hand] 函数指向的this * @return this * @private */ function isState(state, callback) { var hand = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : this.options.hand; callback = this.redirect(callback, hand); this.basic[state] = /*#__PURE__*/function () { var _ref3 = asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee3(thread) { return regenerator.wrap(function _callee3$(_context3) { while (1) { switch (_context3.prev = _context3.next) { case 0: thread.ctx.$info.index = null; _context3.next = 3; return callback(thread.ctx, thread.$next, thread.$close); case 3: case "end": return _context3.stop(); } } }, _callee3); })); return function (_x4) { return _ref3.apply(this, arguments); }; }(); return this; } /** * 合并其他FocusFlow的管道 * @param {FocusFlow} ff * @param {Object} [hand = this.options.hand] * @return this * @private */ function docking(ff) { var _this2 = this; var hand = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.options.hand; ff.pond.forEach(function (obj) { return _this2.use(obj.sign, obj.callback, hand); }); return this; } /** * 改变this指向 * @param {Function} callback * @param {Object} [hand = this.options.hand] 函数指向的this * @return {Function} * @private */ function redirect(callback) { var hand = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.options.hand; return _typeof_1(hand) === 'object' && hand !== null ? callback.bind(hand) : callback; } var pond = { use: use, error: error, success: success, fail: fail, end: end, isState: isState, docking: docking, redirect: redirect }; var Thread = /*#__PURE__*/function () { // start匹配不到就从0开始 function Thread(ff, ctx) { classCallCheck(this, Thread); defineProperty(this, "$next", this.next.bind(this)); defineProperty(this, "$close", this.close.bind(this)); defineProperty(this, "onceZero", true); this.ctx = Object.assign({}, ctx); this.ff = ff; this.initInfo(ff); } /** * 初始化上下文的$info * @param {FocusFlow} ff * @private */ createClass(Thread, [{ key: "initInfo", value: function initInfo(ff) { var $info = { id: FocusFlow._id++, //线程id ff: ff, index: 0 //从0开始 }; Object.defineProperty(this.ctx, '$info', { value: $info }); this.active(); } /** * 执行下一个管道 * @param {FocusFlow|String|Number|Boolean} ff FocusFlow跨管道|管道标记 * @param {String|Number|Boolean} sign 管道标记 * @private */ }, { key: "next", value: function next(ff, sign) { if (ff instanceof FocusFlow) { return this.span(ff, sign); } var $ff = this.ctx.$info.ff; this.active(); // if($ff.ram) this.active() if (typeof ff === 'boolean') { $ff.run(this, ff); } else if (ff !== undefined && typeof ff !== 'boolean') { $ff.nextStart(this, ff); } else { $ff.run(this); } } /** * 跨管道 * @param: {FocusFlow} ff * @param: {String|Number} 执行管道的标记 * @private */ }, { key: "span", value: function span(ff, sign) { this.close(); ff.start(this.ctx, sign); return this; } //更新线程寿命,防止被回收 }, { key: "active", value: function active() { var info = this.ctx.$info; if (info.ff.options.life === -1) { return; } info.life = Date.now() + info.ff.options.life; } //关闭线程 }, { key: "close", value: function close() { this.ff.closeThread(this); } }]); return Thread; }(); /** * 判断线程池是否满员,满员则清除失活的线程 * @return {Boolean} */ function inspect() { if (!this.ram) { return !this.clean(); } return false; } /** * 关闭线程池,start不会再生成线程 * @return this */ function close() { this.options["switch"] = false; return this; } /** * 打开线程池 * @return this */ function open() { this.options["switch"] = true; this.processNextMessage(); return this; } /** * 创建线程 * @param {Object} ctx 上下文 * @return {Thread} * @private */ function newThread(ctx) { var thread = new Thread(this, ctx); this.threads.push(thread); return thread; } /** * 关闭线程(不会阻断该线程线程继续执行) * @param {Thread} thread * @private */ function closeThread(thread) { var index = this.threads.findIndex(function (obj) { return obj === thread; }); this.threads.splice(index, 1 + index); this.processNextMessage(); } /** * 清空线程池,但不会阻断执行中的线程 * @return this */ function emptyThreads() { this.threads = []; this.processNextMessage(); return this; } /** * 清理过期的线程 * @return {Boolean} 是否有过期的线程被清理 */ function clean() { var oldLen = this.threads.length; this.threads = this.threads.filter(function (thread) { if (thread.ctx.$info.life === -1) { return true; } return thread.ctx.$info.life > Date.now(); }); return oldLen < this.threads.length; } var threads = { inspect: inspect, close: close, open: open, newThread: newThread, closeThread: closeThread, emptyThreads: emptyThreads, clean: clean }; /** * 执行管道流 * @param {any} ctx object上下文内容|any管道标记 * @param {any} sign object上下文内容|any管道标记 * @return this */ function start(ctx, sign) { if (_typeof_1(ctx) !== 'object') { var _ref = [sign, ctx]; ctx = _ref[0]; sign = _ref[1]; } if (this.spill(ctx, sign)) { return this; } var thread = this.newThread(ctx); thread.next(sign); return this; } /** * 目标管道,有则进入,没有则下一个 * @param {Thread} thread * @param {String|Number} sign * @private */ function nextStart(thread, sign) { var index = this.matching(sign); if (index === -1) { thread.ctx.$info.index = thread.onceZero ? 0 : thread.ctx.$info.index++; } else { thread.ctx.$info.index = index; } if (thread.onceZero) { thread.onceZero = false; } this.run(thread); } /** * 执行管道 * @param {Thread} thread * @param {Boolean} state * @private */ function run(_x, _x2) { return _run.apply(this, arguments); } /** * 判断是否可执行 * @param {Object} ctx 上下文内容 * @param {any} sign 管道标记 * @return {Boolean} * @private */ function _run() { _run = asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee(thread, state) { var pond, ctx, surplus; return regenerator.wrap(function _callee$(_context) { while (1) { switch (_context.prev = _context.next) { case 0: pond = this.pond; ctx = thread.ctx; surplus = ctx.$info.index < pond.length; _context.prev = 3; if (!(ctx.$info.index === null)) { _context.next = 9; break; } _context.next = 7; return this.basic.end(thread); case 7: _context.next = 20; break; case 9: if (!(state === false)) { _context.next = 14; break; } _context.next = 12; return this.basic.fail(thread); case 12: _context.next = 20; break; case 14: if (!(!surplus || state === true)) { _context.next = 19; break; } _context.next = 17; return this.basic.success(thread); case 17: _context.next = 20; break; case 19: if (surplus) { //还有管道 pond[ctx.$info.index++].callback(ctx, thread.$next, thread.$close); } case 20: _context.next = 25; break; case 22: _context.prev = 22; _context.t0 = _context["catch"](3); this.basic.error(_context.t0, thread); case 25: case "end": return _context.stop(); } } }, _callee, this, [[3, 22]]); })); return _run.apply(this, arguments); } function spill(ctx, sign) { if (this.inspect()) { typeof this.event.full === 'function' && this.event.full(ctx, this); if (this.queueFull) { this.queue.push({ ctx: ctx, sign: sign }); } else if (this.options.queue && typeof this.event.queueFull === 'function') { this.event.queueFull(ctx, this); } return true; } return false; } /** * 通过标记获取管道下标,如果是Number则直接返回 * @param {String|Number} sign 标记 * @return {Number} * @private */ function matching(sign) { var pond = this.pond; return typeof sign !== 'number' ? pond.findIndex(function (obj) { return obj.sign === sign; }) : sign >= pond.length ? -1 : sign; } var transfer = { start: start, nextStart: nextStart, run: run, spill: spill, matching: matching }; // 参数都是一个实例 /** * 线程池溢满事件 * callback(ctx, FocusFlow) * @param {Function} callback 回调函数 * @param {Object} [hand = this.options.hand] this * @return this */ function onFull(callback) { var hand = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.options.hand; callback = this.redirect(callback, hand); this.event.full = callback; return this; } /** * 队列溢满事件 * callback(ctx, FocusFlow) * @param {Function} callback 回调函数 * @param {Object} [hand = this.options.hand] this * @return this */ function onQueueFull(callback) { var hand = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.options.hand; callback = this.redirect(callback, hand); this.event.queueFull = callback; return this; } var event = { onFull: onFull, onQueueFull: onQueueFull }; // 队列出队 function processNextMessage() { if (!(this.queue.length && this.queueExit)) { return; } this.start(this.queue.shift()); if (this.ram) { this.processNextMessage(); } } /** * 关闭队列入口 * @return this */ function closeQueue() { this.options.queue = false; return this; } /** * 打开队列入口 * @return this */ function openQueue() { this.options.queue = true; return this; } /** * 清空队列 * @return this */ function emptyQueue() { this.queue = []; return this; } /** * 关闭队列出口 * @return this */ function closeExit() { this.queueExit = false; return this; } /** * 打开队列出口 * @return this */ function openExit() { this.queueExit = true; this.processNextMessage(); return this; } var queue = { processNextMessage: processNextMessage, closeQueue: closeQueue, openQueue: openQueue, emptyQueue: emptyQueue, closeExit: closeExit, openExit: openExit }; function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) { symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); } keys.push.apply(keys, symbols); } return keys; } function _objectSpread(target) { var arguments$1 = arguments; for (var i = 1; i < arguments.length; i++) { var source = arguments$1[i] != null ? arguments$1[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; } var prototype = FocusFlow.prototype; var obj = _objectSpread(_objectSpread(_objectSpread(_objectSpread(_objectSpread({}, pond), threads), transfer), event), queue); Object.keys(obj).forEach(function (key) { Object.defineProperty(prototype, key, { value: obj[key] }); }); module.exports = FocusFlow;