UNPKG

foam-framework

Version:
90 lines (83 loc) 2.48 kB
/** * @license * Copyright 2015 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ CLASS({ package: 'foam.graphics.webgl.core', name: 'Program', requires: [ 'foam.graphics.webgl.core.Shader', 'foam.graphics.webgl.Matrix4Uniform' ], imports: [ 'gl$', 'projectionMatrix$' ], properties: [ { name: 'vertexShader', type: 'foam.graphics.webgl.core.Shader', postSet: function(old, nu) { this.destroy(); } }, { name: 'fragmentShader', type: 'foam.graphics.webgl.core.Shader', postSet: function(old, nu) { this.destroy(); } }, { name: 'program', getter: function() { if ( ! this.instance_.program ) { this.compile(); } return this.instance_.program; } }, ], methods: [ function use() { if ( ! this.gl ) return; /* Call this to use the program and set up shader attributes and uniform variables. Call after $$DOC{ref:'foam.graphics.webgl.core.ArrayBuffer'}.bind() and before $$DOC{ref:'foam.graphics.webgl.core.ArrayBuffer'}.draw(). */ this.gl.useProgram(this.program); }, function compile() { if ( ! this.gl ) return; var prog = this.gl.createProgram(); this.gl.attachShader(prog, this.vertexShader.shader); this.gl.attachShader(prog, this.fragmentShader.shader); this.gl.linkProgram(prog); if ( ! this.gl.getProgramParameter(prog, this.gl.LINK_STATUS) ) { console.warn("Could not create shader program."); this.instance_.program = null; } else { this.instance_.program = prog; } return this.instance_.program; }, function destroy() { if ( this.instance_.program ) { this.gl.deleteProgram(this.instance_.program); delete this.instance_.program; //this.uniformValues_ = {}; } }, ] });