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foam-framework

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/** * @license * Copyright 2015 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ CLASS({ package: 'foam.graphics.webgl.core', name: 'ArrayBuffer', imports: ['gl$'], properties: [ { name: 'vertices', postSet: function(old,nu) { if ( ! equals(old, nu) ) { this.destroy(); } } }, { name: 'drawMode', defaultValueFn: function() { return this.gl.TRIANGLES; }, getter: function() { var nu = this.instance_.drawMode; if ( nu == 'triangle strip' ) { return this.gl.TRIANGLE_STRIP; } if ( nu == 'triangles' ) { return this.gl.TRIANGLES; } if ( nu == 'triangle fan' ) { return this.gl.TRIANGLE_FAN; } if ( nu == 'lines' ) { return this.gl.LINES; } if ( nu == 'line strip' ) { return this.gl.LINE_STRIP; } if ( nu == 'line loop' ) { return this.gl.LINE_LOOP; } return nu; } }, { name: 'buffer', getter: function() { if ( ! this.instance_.buffer ) { this.compile(); } return this.instance_.buffer; } }, ], methods: [ function bind() { if ( ! this.gl ) return; this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.buffer); }, function draw() { if ( ! this.gl ) return; this.gl.drawArrays(this.drawMode, 0, this.vertices.length/3); }, function compile() { if ( ! this.gl ) return; this.instance_.buffer = this.gl.createBuffer(); this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.instance_.buffer); // dump this.vertices into gl object this.instance_.buffer, static mode (write once, read many) this.gl.bufferData(this.gl.ARRAY_BUFFER, new Float32Array(this.vertices), this.gl.STATIC_DRAW); }, function destroy() { if ( this.instance_.buffer ) { this.gl.deleteBuffer(this.instance_.buffer); delete this.instance_.buffer; } } ] });