foam-framework
Version:
MVC metaprogramming framework
197 lines (173 loc) • 7.1 kB
JavaScript
/**
* @license
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
CLASS({
package: 'foam.graphics',
name: 'AbstractCViewView',
extends: 'foam.ui.View',
documentation: function() { /*
Forming the DOM component for a $$DOC{ref:'foam.graphics.CView',text:'canvas view'},
the $$DOC{ref:'.'} provides a canvas and DOM event integration. When you
create a $$DOC{ref:'foam.graphics.CView'} and $$DOC{ref:'foam.graphics.CView.write'} it into your
document, an $$DOC{ref:'.'} is created automatically to host your view.</p>
<p>Changes to your $$DOC{ref:'foam.graphics.CView'} or its children ripple down and
cause a repaint, starting with a $$DOC{ref:'.paint'} call.
*/},
properties: [
{
name: 'cview',
type: 'foam.graphics.CView',
postSet: function(_, cview) {
cview.view = this;
this.width = cview.x + cview.width;
this.height = cview.y + cview.height;
},
documentation: function() {/*
The $$DOC{ref:'foam.graphics.CView'} root node that contains all the content to render.
*/}
},
{
name: 'className',
help: 'CSS class name(s), space separated.',
defaultValue: '',
documentation: 'CSS class name(s), space separated.'
},
{
model_: 'FloatProperty',
name: 'scalingRatio',
preSet: function(_, v) { return v <= 0 ? 1 : v ; },
defaultValue: 1,
documentation: function() {/*
If scaling is required to render the canvas at a higher resolution than
CSS pixels (for high DPI devices, for instance), the scaling value can
be used to set the pixel scale. This is set automatically by
$$DOC{ref:'.initHTML'}.
*/}
},
'speechLabel',
'role',
'tabIndex',
{
model_: 'IntProperty',
name: 'width',
defaultValue: 100,
documentation: function() {/*
The CSS width of the canvas. See also $$DOC{ref:'.canvasWidth'} and
$$DOC{ref:'.styleWidth'}.
*/}
},
{
model_: 'IntProperty',
name: 'height',
defaultValue: 100,
documentation: function() {/*
The CSS height of the canvas. See also $$DOC{ref:'.canvasHeight'} and
$$DOC{ref:'.styleHeight'}.
*/}
},
{
name: 'canvas',
getter: function() {
return this.instance_.canvas ?
this.instance_.canvas :
this.instance_.canvas = this.$ && this.$.getContext('2d');
},
documentation: 'The HTML canvas context. Use this to render.'
},
{
name: 'gl',
getter: function() {
return null;
}
}
],
listeners: [
{
name: 'resize',
isFramed: true,
code: function() {
if ( ! this.$ ) return;
this.$.width = this.canvasWidth();
this.$.style.width = this.styleWidth();
this.$.style.minWidth = this.styleWidth();
this.$.height = this.canvasHeight();
this.$.style.height = this.styleHeight();
this.$.style.minHeight = this.styleHeight();
this.paint();
},
documentation: 'Reacts to resize events to fix the size of the canvas.'
},
{
name: 'paint',
isFramed: true,
code: function() {
if ( ! this.$ ) throw EventService.UNSUBSCRIBE_EXCEPTION;
this.canvas.save();
this.canvas.clearRect(0, 0, this.canvasWidth(), this.canvasHeight());
this.canvas.fillStyle = this.cview.background;
this.canvas.fillRect(0, 0, this.canvasWidth(), this.canvasHeight());
this.canvas.scale(this.scalingRatio, this.scalingRatio);
this.cview.paint();
this.canvas.restore();
},
documentation: function() {/*
Clears the canvas and triggers a repaint of the root $$DOC{ref:'foam.graphics.CView'}
and its children.
*/}
}
],
methods: {
init: function() { /* Connects resize listeners. */
this.SUPER();
this.X.dynamic(
function() { this.scalingRatio; this.width; this.height; }.bind(this),
this.resize);
},
styleWidth: function() { /* The CSS width string */ return (this.width) + 'px'; },
canvasWidth: function() { /* The scaled width */ return this.width * this.scalingRatio; },
styleHeight: function() { /* The CSS height string */ return (this.height) + 'px'; },
canvasHeight: function() { /* The scaled height */ return this.height * this.scalingRatio; },
toString: function() { /* The description of this. */ return 'CViewView(' + this.cview + ')'; },
toHTML: function() { /* Creates the canvas element. */
var className = this.className ? ' class="' + this.className + '"' : '';
var title = this.speechLabel ? ' aria-role="button" aria-label="' + this.speechLabel + '"' : '';
var tabIndex = this.tabIndex ? ' tabindex="' + this.tabIndex + '"' : '';
var role = this.role ? ' role="' + this.role + '"' : '';
return '<canvas id="' + this.id + '"' + className + title + tabIndex + role + ' width="' + this.canvasWidth() + '" height="' + this.canvasHeight() + '" style="width:' + this.styleWidth() + ';height:' + this.styleHeight() + ';min-width:' + this.styleWidth() + ';min-height:' + this.styleHeight() + '"></canvas>';
},
initHTML: function() { /* Computes the scaling ratio from the window.devicePixelRatio
and canvas.backingStoreRatio. */
if ( ! this.$ ) return;
this.maybeInitTooltip();
this.canvas = this.$.getContext('2d');
var devicePixelRatio = this.X.window.devicePixelRatio || 1;
var backingStoreRatio = this.canvas.backingStoreRatio ||
this.canvas.webkitBackingStorePixelRatio || 1;
if ( devicePixelRatio !== backingStoreRatio )
this.scalingRatio = devicePixelRatio / backingStoreRatio;
var style = this.X.window.getComputedStyle(this.$);
// Copy the background colour from the div styling.
// TODO: the same thing for other CSS attributes like 'font'
if ( style.backgroundColor && ! this.cview.hasOwnProperty('background') )
this.cview.background = style.backgroundColor;
this.paint();
},
destroy: function( isParentDestroyed ) { /* Call to clean up this and child views. */
this.SUPER(isParentDestroyed);
//if ( this.cview ) this.cview.destroy(isParentDestroyed); // child cviews are in a different tree than we are (the parent BaseView tree)
}
}
});