foam-framework
Version:
MVC metaprogramming framework
91 lines (78 loc) • 2.5 kB
JavaScript
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
CLASS({
package: 'foam.demos.physics',
name: 'Baloons',
extends: 'foam.graphics.CView',
requires: [
'foam.demos.physics.PhysicalCircle',
'foam.input.Mouse',
'foam.physics.Collider',
'foam.util.Timer'
],
imports: [ 'timer' ],
properties: [
'timer',
[ 'n', 6 ],
[ 'width', 1500 ],
[ 'height', 1000 ],
[ 'background', 'white' ],
{ name: 'mouse', lazyFactory: function() { return this.Mouse.create(); } },
{ name: 'collider', factory: function() { return this.Collider.create(); } },
{ name: 'anchor', factory: function() {
return this.PhysicalCircle.create({r: 9, x: 1400, y: 400});
}}
],
methods: {
initCView: function() {
this.SUPER();
if ( ! this.timer ) {
this.timer = this.Timer.create();
this.timer.start();
}
var N = this.n;
var mouse = this.mouse;
mouse.connect(this.$);
for ( var x = 0 ; x < N ; x++ ) {
for ( var y = 0 ; y < N ; y++ ) {
var c = this.PhysicalCircle.create({
r: 25,
x: 600+(x-(N-1)/2)*70,
y: 400+(y-(N-1)/2)*70,
color: 'hsl(' + x/N*100 + ',' + (70+y/N*30) + '%, 60%)'
});
this.addChild(c);
Movement.spring(this.anchor, c, (x-(N-1)/2)*90-800, (y-(N-1)/2)*90, 6);
Movement.inertia(c);
Movement.friction(c, 0.98);
this.timer.i$.addListener(function(c) {
var d = Movement.distance(mouse.x - c.x, mouse.y - c.y);
d = Math.max(0, (500-d) / 500);
var r = 20 + 500 * d*d*d*d;
c.r = c.r * 0.95 + r * 0.05;
}.bind(this,c));
this.collider.add(c);
}
}
this.collider.start();
},
destroy: function() {
this.SUPER();
this.collider.destroy();
}
}
});