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fnlb

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Easily run your own bot using FNLB, a powerful and scalable system for managing Fortnite bots.

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// Generated by dts-bundle-generator v9.5.1 declare enum LogsMessageFormat { Neutral = 0, Success = 1, Info = 2, Warn = 3, Error = 4 } export interface LogsMessage { timestamp: number; content: string; format: LogsMessageFormat; } export interface FNLBConfig { clusterName?: string; fnlbPath?: string; onLogMessage?: (message: LogsMessage) => any; onSubProcessLogMessage?: (message: LogsMessage) => any; disableLogs?: boolean; disableErrorLogs?: boolean; disableSubProcessLogs?: boolean; disableSubProcessErrorLogs?: boolean; maxDownloadRetries?: number; maxBackoffMs?: number; } export declare enum LogLevel { Info = "INFO", Debug = "DEBUG" } export interface StartConfig { apiToken: string; categories?: string[]; numberOfShards?: number; botsPerShard?: number; hideUsernames?: boolean; hideEmails?: boolean; logLevel?: LogLevel; } declare class FNLB { private readonly config?; private readonly activeProcesses; private readonly packageName; private readonly fnlbDir; private readonly updater; private shouldRestart; private runId; constructor(config?: FNLBConfig); start(config: StartConfig): Promise<void>; stop(): Promise<void>; startShard(config: StartConfig, id: string, currentRunId: number): Promise<import("child_process").ChildProcess>; update(force?: true): Promise<void>; private log; private success; private warn; private error; } export { FNLB as default, }; export {};