fnlb
Version:
Easily run your own bot using FNLB, a powerful and scalable system for managing Fortnite bots.
64 lines (60 loc) • 1.43 kB
TypeScript
// Generated by dts-bundle-generator v9.5.1
declare enum LogsMessageFormat {
Neutral = 0,
Success = 1,
Info = 2,
Warn = 3,
Error = 4
}
export interface LogsMessage {
timestamp: number;
content: string;
format: LogsMessageFormat;
}
export interface FNLBConfig {
clusterName?: string;
fnlbPath?: string;
onLogMessage?: (message: LogsMessage) => any;
onSubProcessLogMessage?: (message: LogsMessage) => any;
disableLogs?: boolean;
disableErrorLogs?: boolean;
disableSubProcessLogs?: boolean;
disableSubProcessErrorLogs?: boolean;
maxDownloadRetries?: number;
maxBackoffMs?: number;
}
export declare enum LogLevel {
Info = "INFO",
Debug = "DEBUG"
}
export interface StartConfig {
apiToken: string;
categories?: string[];
numberOfShards?: number;
botsPerShard?: number;
hideUsernames?: boolean;
hideEmails?: boolean;
logLevel?: LogLevel;
}
declare class FNLB {
private readonly config?;
private readonly activeProcesses;
private readonly packageName;
private readonly fnlbDir;
private readonly updater;
private shouldRestart;
private runId;
constructor(config?: FNLBConfig);
start(config: StartConfig): Promise<void>;
stop(): Promise<void>;
startShard(config: StartConfig, id: string, currentRunId: number): Promise<import("child_process").ChildProcess>;
update(force?: true): Promise<void>;
private log;
private success;
private warn;
private error;
}
export {
FNLB as default,
};
export {};