UNPKG

fnbr

Version:

A library to interact with Epic Games' Fortnite HTTP and XMPP services

80 lines (79 loc) 1.53 kB
/** * Represents a writer for binary data used for tournament replays * @private */ declare class BinaryWriter { /** * The buffer */ buffer: Buffer; /** * The current byte offset */ offset: number; /** * @param buffer The buffer */ constructor(buffer: Buffer); /** * Skip bytes */ skip(count: number): this; /** * Change the current buffer offset */ goto(offset: number): this; /** * Write an int8 */ writeInt8(value: number): this; /** * Write a uint8 */ writeUInt8(value: number): this; /** * Write an int16 */ writeInt16(value: number): this; /** * Write a uint16 */ writeUInt16(value: number): this; /** * Write an int32 */ writeInt32(value: number): this; /** * Write a uint32 */ writeUInt32(value: number): this; /** * Write an int64 */ writeInt64(value: bigint): this; /** * Write a uint64 */ writeUInt64(value: bigint): this; /** * Write a float32 */ writeFloat32(value: number): this; /** * Write a string */ writeString(value: string, encoding?: 'utf8' | 'utf16le'): this; /** * Write a boolean */ writeBool(value: boolean): this; /** * Write multiple bytes */ writeBytes(value: Buffer): this; /** * Write 16 bytes as a hex string */ writeId(value: string): this; } export default BinaryWriter;