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A library to interact with Epic Games' Fortnite HTTP and XMPP services

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/** * Represents an asynchronous task lock used for pending token refreshing or party changes * @private */ declare class AsyncLock { /** * The lock promise */ private lockPromise?; constructor(); /** * Whether this lock is active */ get isLocked(): boolean; /** * Returns a promise that will resolve once the lock is released */ wait(): Promise<void>; /** * Activates this lock */ lock(): void; /** * Deactivates this lock */ unlock(): void; } export default AsyncLock;