fnbr
Version:
A library to interact with Epic Games' Fortnite HTTP and XMPP services
27 lines • 1.2 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
const tslib_1 = require("tslib");
const Endpoints_1 = tslib_1.__importDefault(require("../../../resources/Endpoints"));
const PartyInvitationExpiredError_1 = tslib_1.__importDefault(require("../../exceptions/PartyInvitationExpiredError"));
const BasePartyInvitation_1 = tslib_1.__importDefault(require("./BasePartyInvitation"));
const enums_1 = require("../../../resources/enums");
/**
* Represents a sent party invitation
*/
class SentPartyInvitation extends BasePartyInvitation_1.default {
/**
* Declines this invitation
* @throws {PartyInvitationExpiredError} The invitation already got accepted or declined
*/
async abort() {
if (this.isExpired || this.isHandled)
throw new PartyInvitationExpiredError_1.default();
await this.client.http.epicgamesRequest({
method: 'DELETE',
url: `${Endpoints_1.default.BR_PARTY}/parties/${this.party.id}/invites/${this.receiver.id}`,
}, enums_1.AuthSessionStoreKey.Fortnite);
this.isHandled = true;
}
}
exports.default = SentPartyInvitation;
//# sourceMappingURL=SentPartyInvitation.js.map