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fnbr

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A library to interact with Epic Games' Fortnite HTTP and XMPP services

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const tslib_1 = require("tslib"); const BasePartyJoinRequest_1 = tslib_1.__importDefault(require("./BasePartyJoinRequest")); /** * Represents an incoming party join request */ class ReceivedPartyJoinRequest extends BasePartyJoinRequest_1.default { /** * Accepts the join request. If it expired, a normal invite will be sent * @throws {PartyAlreadyJoinedError} The user is already a member of this party * @throws {PartyMaxSizeReachedError} The party reached its max size * @throws {EpicgamesAPIError} */ async accept() { return this.client.invite(this.sender.id); } } exports.default = ReceivedPartyJoinRequest; //# sourceMappingURL=ReceivedPartyJoinRequest.js.map