fnbr
Version:
A library to interact with Epic Games' Fortnite HTTP and XMPP services
23 lines (22 loc) • 732 B
TypeScript
import BasePartyInvitation from './BasePartyInvitation';
import type ClientUser from '../user/ClientUser';
import type Friend from '../friend/Friend';
/**
* Represents a recieved party invitation
*/
declare class ReceivedPartyInvitation extends BasePartyInvitation {
sender: Friend;
receiver: ClientUser;
/**
* Accepts this invitation
* @throws {PartyInvitationExpiredError} The invitation already got accepted or declined
* @throws {EpicgamesAPIError}
*/
accept(): Promise<void>;
/**
* Declines this invitation
* @throws {PartyInvitationExpiredError} The invitation already got accepted or declined
*/
decline(): Promise<void>;
}
export default ReceivedPartyInvitation;