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fnbr

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A library to interact with Epic Games' Fortnite HTTP and XMPP services

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import BaseMessage from '../BaseMessage'; import type { PartyMessageData } from '../../../resources/structs'; import type Client from '../../Client'; import type ClientParty from './ClientParty'; import type PartyMember from './PartyMember'; /** * Represents a party chat message */ declare class PartyMessage extends BaseMessage { /** * The message's author */ author: PartyMember; /** * The message's party */ party: ClientParty; /** * @param client The main client * @param data The message's data */ constructor(client: Client, data: PartyMessageData); /** * Replies to this party chat message * @param content The message that will be sent * @throws {SendMessageError} The message failed to send */ reply(content: string): Promise<PartyMessage>; } export default PartyMessage;