fnbr
Version:
A library to interact with Epic Games' Fortnite HTTP and XMPP services
49 lines (48 loc) • 1.51 kB
TypeScript
import Base from '../../Base';
import type Client from '../../Client';
import type ClientParty from './ClientParty';
import type ClientUser from '../user/ClientUser';
import type Friend from '../friend/Friend';
import type Party from './Party';
/**
* Represents a party invitation (either incoming or outgoing)
*/
declare abstract class BasePartyInvitation extends Base {
/**
* The party this invitation belongs to
*/
party: Party | ClientParty;
/**
* The party this invitation belongs to
*/
sender: Friend | ClientUser;
/**
* The creation date of this invitation
*/
createdAt: Date;
/**
* The expiration date of this invitation
*/
expiresAt: Date;
/**
* Whether this invitation got accepted / declined / aborted
*/
isHandled: boolean;
/**
* The friend (or the client user) who received this invitation
*/
receiver: Friend | ClientUser;
/**
* @param client The main client
* @param party The party this invitation belongs to
* @param sender The friend (or the client user) who sent this invitation
* @param receiver The friend (or the client user) who received this invitation
* @param data The invitation data
*/
constructor(client: Client, party: Party | ClientParty, sender: Friend | ClientUser, receiver: Friend | ClientUser, data: any);
/**
* Whether this invitation expired
*/
get isExpired(): boolean;
}
export default BasePartyInvitation;