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A library to interact with Epic Games' Fortnite HTTP and XMPP services
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TypeScript
import type { TournamentWindowBlackoutPeriod, TournamentWindowData, TournamentWindowMetadata, TournamentWindowScoreLocation, TournamentWindowTemplateData, TournamentWindowTemplatePayoutTable, TournamentWindowTemplateScoringRule, TournamentWindowTemplateTiebreakFormula } from '../../resources/httpResponses';
import type Tournament from './Tournament';
/**
* Represents a Fortnite tournament window
*/
declare class TournamentWindow {
/**
* The tournament this window belongs to
*/
tournament: Tournament;
/**
* The tournament window ID
*/
id: string;
/**
* The count down begin date
*/
countdownBeginTime: Date;
/**
* The tournament windows's begin time
*/
beginTime: Date;
/**
* The tournament windows's end time
*/
endTime: Date;
/**
* The blackout periods
*/
blackoutPeriods: TournamentWindowBlackoutPeriod[];
/**
* The round number
*/
round: number;
/**
* The payout delay
*/
payoutDelay: number;
/**
* Whether this tournament window is TBD
*/
isTBD: boolean;
/**
* Whether live spectating is enabled for this tournament window
*/
canLiveSpectate: boolean;
/**
* The score locations
*/
scoreLocations: TournamentWindowScoreLocation[];
/**
* The tournament window's visibility
*/
visibility: string;
/**
* All required tokens to participate in this tournament window
*/
requireAllTokens: string[];
/**
* Any tokens required to participate in this tournament window
*/
requireAnyTokens: string[];
/**
* requireNoneTokensCaller
*/
requireNoneTokensCaller: string[];
/**
* requireAllTokensCaller
*/
requireAllTokensCaller: any[];
/**
* requireAnyTokensCaller
*/
requireAnyTokensCaller: any[];
/**
* Additional requirements to participate in this tournament window
*/
additionalRequirements: string[];
/**
* The team mate eligibility
*/
teammateEligibility: string;
/**
* The tournament window's meta data
*/
metadata: TournamentWindowMetadata;
/**
* The tournament windows's playlist id
*/
playlistId?: string;
/**
* The tournament window's match cap
*/
matchCap?: number;
/**
* The tournament windows's live session attributes
*/
liveSessionAttributes?: string[];
/**
* The tournament windows's scoring rules
*/
scoringRules?: TournamentWindowTemplateScoringRule[];
/**
* The tournament window's tiebreaker formula
*/
tiebreakerFormula?: TournamentWindowTemplateTiebreakFormula;
/**
* The tournament window's payout table
*/
payoutTable?: TournamentWindowTemplatePayoutTable[];
/**
* @param tournament The tournament this window belongs to
* @param windowData The tournament window's data
* @param tournamentWindowTemplateData The tournament window's template data
*/
constructor(tournament: Tournament, windowData: TournamentWindowData, tournamentWindowTemplateData?: TournamentWindowTemplateData);
/**
* Fetches the results for this tournament window
* @param page The results page index
* @param showLiveSessions Whether to show live sessions
*/
getResults(page?: number, showLiveSessions?: boolean): Promise<import("../../resources/httpResponses").TournamentWindowResults>;
}
export default TournamentWindow;