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fnbr

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A library to interact with Epic Games' Fortnite HTTP and XMPP services

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import Base from '../Base'; import type Client from '../Client'; import type { NewsMessageVideoData } from '../../resources/structs'; /** * Represents a fortnite news message video */ declare class NewsMessageVideo extends Base { /** * The video's id */ id: string; /** * Whether the video should autoplay */ autoplay: boolean; /** * Whether the video should be fullscreen */ fullscreen: boolean; /** * Whether the video should loop */ loop: boolean; /** * Whether the video is muted */ mute: boolean; /** * Whether the video has streaming enabled */ streamingEnabled: boolean; /** * The video's string */ videoString: string; /** * @param client The main client * @param data The news message video data */ constructor(client: Client, data: NewsMessageVideoData); /** * Downloads the video * @throws {AxiosError} */ download(): Promise<import("../../resources/structs").BlurlStream>; } export default NewsMessageVideo;