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fnbr

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A library to interact with Epic Games' Fortnite HTTP and XMPP services

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const tslib_1 = require("tslib"); /* eslint-disable no-restricted-syntax */ const Base_1 = tslib_1.__importDefault(require("../Base")); /** * Represents a user's event tokens */ class EventTokens extends Base_1.default { /** * @param client The main client * @param data The avatar's data * @param user The user this avatar belongs to */ constructor(client, data, user) { super(client); this.tokens = data; this.user = user; this.arenaDivisionData = {}; this.geoIdentity = undefined; for (const token of this.tokens) { const type = token.split('_')[0]; switch (type) { case 'ARENA': { let [, season, division] = token.split('_'); if (!division) { division = season; season = 'S9'; } const divisionNumber = parseInt(division.replace('Division', ''), 10); if (!this.arenaDivisionData[season.toLowerCase()] || this.arenaDivisionData[season.toLowerCase()] < divisionNumber) { this.arenaDivisionData[season.toLowerCase()] = divisionNumber; } } break; case 'GroupIdentity': [, , this.geoIdentity] = token.split('_'); break; } } } } exports.default = EventTokens; //# sourceMappingURL=EventTokens.js.map