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A library to interact with Epic Games' Fortnite HTTP and XMPP services

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import Base from '../Base'; import type Client from '../Client'; /** * Represents the client's EOS Connect STOMP manager (i.e. chat messages) */ declare class STOMP extends Base { /** * The STOMP websocket client */ private connection?; /** * The stomp connection id (i.e. used for eos presence) */ connectionId?: string; /** * The stomp heartbeat interval */ private pingInterval?; /** * The amount of times the stomp connection has been retried */ private connectionRetryCount; /** * @param client The main client */ constructor(client: Client); /** * Whether the internal websocket is connected */ get isConnected(): boolean | undefined; /** * Connect to the STOMP server * @throws {AuthenticationMissingError} When there is no EOS auth to use for STOMP auth * @throws {STOMPConnectionError} When the connection failed for any reason */ connect(): Promise<void>; /** * Registers the events for the STOMP connection */ private registerEvents; /** * Disconnects the STOMP client. * Also performs a cleanup */ disconnect(): Promise<void>; /** * Sends a message to the STOMP server * @param message The message to send */ private sendMessage; } export default STOMP;