UNPKG

fnbr

Version:

A library to interact with Epic Games' Fortnite HTTP and XMPP services

52 lines (51 loc) 2.12 kB
import Base from '../Base'; import EventTokens from '../structures/EventTokens'; import Tournament from '../structures/Tournament'; import type { FullPlatform, Region, TournamentSessionMetadata } from '../../resources/structs'; import type { TournamentWindowResults } from '../../resources/httpResponses'; /** * Represent's the client's tournament manager. */ declare class TournamentManager extends Base { /** * Downloads a file from the CDN (used for replays) * @param url The URL of the file to download * @param responseType The response type */ private downloadReplayCDNFile; /** * Fetches the event tokens for an account. * This can be used to check if a user is eligible to play a certain tournament window * or to check a user's arena division in any season * @param user The id(s) or display name(s) of the user(s) * @throws {UserNotFoundError} The user wasn't found * @throws {EpicgamesAPIError} */ getEventTokens(user: string | string[]): Promise<EventTokens[]>; /** * Fetches the current and past Battle Royale tournaments * @param region The region * @param platform The platform * @throws {EpicgamesAPIError} */ get(region?: Region, platform?: FullPlatform): Promise<Tournament[]>; getData(): Promise<Tournament[]>; /** * Fetches a tournament session's metadata * @param sessionId The session ID * @throws {MatchNotFoundError} The match wasn't found * @throws {EpicgamesAPIError} * @throws {AxiosError} */ getSessionMetadata(sessionId: string): Promise<TournamentSessionMetadata>; /** * Fetches the results for a tournament window * @param eventId The tournament's ID * @param eventWindowId The tournament window's ID * @param showLiveSessions Whether to show live sessions * @param page The results page index * @throws {EpicgamesAPIError} */ getWindowResults(eventId: string, eventWindowId: string, showLiveSessions?: boolean, page?: number): Promise<TournamentWindowResults>; } export default TournamentManager;