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fnbr

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A library to interact with Epic Games' Fortnite HTTP and XMPP services

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import { Collection } from '@discordjs/collection'; import Friend from '../structures/friend/Friend'; import SentFriendMessage from '../structures/friend/SentFriendMessage'; import BasePendingFriend from '../structures/friend/BasePendingFriend'; import Base from '../Base'; import type Client from '../Client'; import type OutgoingPendingFriend from '../structures/friend/OutgoingPendingFriend'; import type IncomingPendingFriend from '../structures/friend/IncomingPendingFriend'; declare class FriendManager extends Base { /** * Friend list */ list: Collection<string, Friend>; /** * Pending friend requests (incoming or outgoing) */ pendingList: Collection<string, IncomingPendingFriend | OutgoingPendingFriend>; constructor(constr: Client); resolve(friend: string | Friend): Friend | undefined; resolvePending(pendingFriend: string | BasePendingFriend): IncomingPendingFriend | OutgoingPendingFriend | undefined; /** * Sends a friendship request to a user or accepts an existing request * @param friend The id or display name of the user to add * @throws {UserNotFoundError} The user wasn't found * @throws {DuplicateFriendshipError} The user is already friends with the client * @throws {FriendshipRequestAlreadySentError} A friendship request has already been sent to the user * @throws {InviterFriendshipsLimitExceededError} The client's friendship limit is reached * @throws {InviteeFriendshipsLimitExceededError} The user's friendship limit is reached * @throws {InviteeFriendshipSettingsError} The user disabled friend requests * @throws {InviteeFriendshipRequestLimitExceededError} The user's incoming friend request limit is reached * @throws {EpicgamesAPIError} */ add(friend: string): Promise<void>; /** * Removes a friend from the client's friend list or declines / aborts a pending friendship request * @param friend The id or display name of the friend * @throws {FriendNotFoundError} The user does not exist or is not friends with the client * @throws {EpicgamesAPIError} */ remove(friend: string): Promise<void>; /** * Fetches the friends the client shares with a friend * @param friend The id or display name of the friend * @throws {FriendNotFoundError} The user does not exist or is not friends with the client * @throws {EpicgamesAPIError} */ getMutual(friend: string): Promise<Friend[]>; /** * Checks whether a friend owns a specific offer * @param friend The id or display name of the friend * @param offerId The offer id * @throws {OfferNotFoundError} The offer does not exist or is not in the current storefront catalog * @throws {FriendNotFoundError} The user does not exist or is not friends with the client * @throws {EpicgamesAPIError} */ checkOfferOwnership(friend: string, offerId: string): Promise<boolean>; /** * Sends a message to a friend * @param friend The id or display name of the friend * @param content The message that will be sent * @throws {FriendNotFoundError} The user does not exist or is not friends with the client * @throws {SendMessageError} The messant could not be sent */ sendMessage(friend: string, content: string): Promise<SentFriendMessage>; } export default FriendManager;