fnbr
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A library to interact with Epic Games' Fortnite HTTP and XMPP services
88 lines • 3.55 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
const tslib_1 = require("tslib");
const AuthSession_1 = tslib_1.__importDefault(require("./AuthSession"));
const enums_1 = require("../../resources/enums");
const Endpoints_1 = tslib_1.__importDefault(require("../../resources/Endpoints"));
class FortniteClientCredentialsAuthSession extends AuthSession_1.default {
constructor(client, data, clientSecret) {
super(client, data, clientSecret, enums_1.AuthSessionType.FortniteClientCredentials);
this.clientsService = data.client_service;
this.isInternalClient = data.internal_client;
this.productId = data.product_id;
this.applicationId = data.application_id;
}
async verify(forceVerify = false) {
if (!forceVerify && this.isExpired) {
return false;
}
try {
await this.client.http.epicgamesRequest({
url: Endpoints_1.default.OAUTH_TOKEN_VERIFY,
headers: {
Authorization: `bearer ${this.accessToken}`,
},
});
return true;
}
catch (e) {
return false;
}
}
async revoke() {
clearTimeout(this.refreshTimeout);
this.refreshTimeout = undefined;
await this.client.http.epicgamesRequest({
method: 'DELETE',
url: `${Endpoints_1.default.OAUTH_TOKEN_KILL}/${this.accessToken}`,
headers: {
Authorization: `bearer ${this.accessToken}`,
},
});
}
async refresh() {
this.refreshLock.lock();
try {
clearTimeout(this.refreshTimeout);
this.refreshTimeout = undefined;
const response = await this.client.http.epicgamesRequest({
method: 'POST',
url: Endpoints_1.default.OAUTH_TOKEN_CREATE,
headers: {
Authorization: `basic ${Buffer.from(`${this.clientId}:${this.clientSecret}`).toString('base64')}`,
'Content-Type': 'application/x-www-form-urlencoded',
},
data: new URLSearchParams({
grant_type: 'client_credentials',
token_type: 'eg1',
}).toString(),
});
this.accessToken = response.access_token;
this.expiresAt = new Date(response.expires_at);
this.initRefreshTimeout();
}
finally {
this.refreshLock.unlock();
}
}
initRefreshTimeout() {
clearTimeout(this.refreshTimeout);
this.refreshTimeout = setTimeout(() => this.refresh(), this.expiresAt.getTime() - Date.now() - 15 * 60 * 1000);
}
static async create(client, clientId, clientSecret, data) {
const response = await client.http.epicgamesRequest({
method: 'POST',
url: Endpoints_1.default.OAUTH_TOKEN_CREATE,
headers: {
Authorization: `basic ${Buffer.from(`${clientId}:${clientSecret}`).toString('base64')}`,
'Content-Type': 'application/x-www-form-urlencoded',
},
data: new URLSearchParams(data).toString(),
});
const session = new FortniteClientCredentialsAuthSession(client, response, clientSecret);
session.initRefreshTimeout();
return session;
}
}
exports.default = FortniteClientCredentialsAuthSession;
//# sourceMappingURL=FortniteClientCredentialsAuthSession.js.map