fnbr
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A library to interact with Epic Games' Fortnite HTTP and XMPP services
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TypeScript
import AuthSession from './AuthSession';
import { AuthSessionType } from '../../resources/enums';
import type Client from '../Client';
import type { FortniteClientCredentialsAuthData } from '../../resources/structs';
declare class FortniteClientCredentialsAuthSession extends AuthSession<AuthSessionType.FortniteClientCredentials> {
clientsService: string;
isInternalClient: boolean;
productId: string;
applicationId: string;
refreshTimeout?: NodeJS.Timeout;
constructor(client: Client, data: FortniteClientCredentialsAuthData, clientSecret: string);
verify(forceVerify?: boolean): Promise<boolean>;
revoke(): Promise<void>;
refresh(): Promise<void>;
initRefreshTimeout(): void;
static create(client: Client, clientId: string, clientSecret: string, data: any): Promise<FortniteClientCredentialsAuthSession>;
}
export default FortniteClientCredentialsAuthSession;