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fnbr

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A library to interact with Epic Games' Fortnite HTTP and XMPP services

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import AuthSession from './AuthSession'; import { AuthSessionType } from '../../resources/enums'; import type Client from '../Client'; import type { FortniteAuthData } from '../../resources/structs'; /** * Represents an auth session */ declare class FortniteAuthSession extends AuthSession<AuthSessionType.Fortnite> { /** * The app name */ app: string; /** * The clients service */ clientsService: string; /** * The account's display name */ displayName: string; /** * Whether the client is internal */ isInternalClient: boolean; /** * The account's in-app id */ inAppId: string; /** * The device id */ deviceId: string; /** * The refresh token */ refreshToken: string; /** * The time when the refresh token expires */ refreshTokenExpiresAt: Date; /** * The refresh timeout */ refreshTimeout?: NodeJS.Timeout; constructor(client: Client, data: FortniteAuthData, clientSecret: string); verify(forceVerify?: boolean): Promise<boolean>; createExchangeCode(): Promise<string>; revoke(): Promise<void>; refresh(): Promise<void>; initRefreshTimeout(): void; static create(client: Client, clientId: string, clientSecret: string, data: any): Promise<FortniteAuthSession>; } export default FortniteAuthSession;