fnbr
Version:
A library to interact with Epic Games' Fortnite HTTP and XMPP services
95 lines • 3.85 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const tslib_1 = require("tslib");
const url_1 = require("url");
const AuthSession_1 = tslib_1.__importDefault(require("./AuthSession"));
const enums_1 = require("../../resources/enums");
const Endpoints_1 = tslib_1.__importDefault(require("../../resources/Endpoints"));
class EOSAuthSession extends AuthSession_1.default {
constructor(client, data, clientSecret, basePayload) {
super(client, data, clientSecret, enums_1.AuthSessionType.EOS);
this.applicationId = data.application_id;
this.mergedAccounts = data.merged_accounts;
this.scope = data.scope;
this.refreshToken = data.refresh_token;
this.refreshTokenExpiresAt = new Date(data.refresh_expires_at);
this.basePayload = basePayload;
}
async verify(forceVerify = false) {
if (!forceVerify && this.isExpired) {
return false;
}
const tokenInfo = await this.client.http.epicgamesRequest({
method: 'POST',
url: Endpoints_1.default.EOS_TOKEN_INFO,
headers: {
'Content-Type': 'application/x-www-form-urlencoded',
},
data: new url_1.URLSearchParams({
token: this.accessToken,
}).toString(),
});
return tokenInfo.active === true;
}
async revoke() {
clearTimeout(this.refreshTimeout);
this.refreshTimeout = undefined;
await this.client.http.epicgamesRequest({
method: 'POST',
url: Endpoints_1.default.EOS_TOKEN_REVOKE,
headers: {
'Content-Type': 'application/x-www-form-urlencoded',
},
data: new url_1.URLSearchParams({
token: this.accessToken,
}).toString(),
});
}
async refresh() {
this.refreshLock.lock();
try {
clearTimeout(this.refreshTimeout);
this.refreshTimeout = undefined;
const response = await EOSAuthSession.authenticate(this.client, this.clientId, this.clientSecret, {
...this.basePayload,
grant_type: 'refresh_token',
refresh_token: this.refreshToken,
});
this.accessToken = response.access_token;
this.expiresAt = new Date(response.expires_at);
this.refreshToken = response.refresh_token;
this.refreshTokenExpiresAt = new Date(response.refresh_expires_at);
this.initRefreshTimeout();
}
finally {
this.refreshLock.unlock();
}
}
initRefreshTimeout() {
clearTimeout(this.refreshTimeout);
this.refreshTimeout = setTimeout(() => this.refresh(), this.expiresAt.getTime() - Date.now() - 15 * 60 * 1000);
}
static async authenticate(client, clientId, clientSecret, payload) {
const auth = await client.http.epicgamesRequest({
method: 'POST',
url: Endpoints_1.default.EOS_TOKEN,
headers: {
Authorization: `Basic ${Buffer.from(`${clientId}:${clientSecret}`).toString('base64')}`,
'Content-Type': 'application/x-www-form-urlencoded',
},
data: new url_1.URLSearchParams(payload).toString(),
});
return auth;
}
static async create(client, clientId, clientSecret, createPayload, basePayload) {
const auth = await EOSAuthSession.authenticate(client, clientId, clientSecret, {
...basePayload,
...createPayload,
});
const session = new EOSAuthSession(client, auth, clientSecret, basePayload);
session.initRefreshTimeout();
return session;
}
}
exports.default = EOSAuthSession;
//# sourceMappingURL=EOSAuthSession.js.map