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fnbr

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A library to interact with Epic Games' Fortnite HTTP and XMPP services

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import Base from '../Base'; import AsyncLock from '../util/AsyncLock'; import type Client from '../Client'; import type { AuthData } from '../../resources/structs'; import type { AuthSessionType } from '../../resources/enums'; /** * Represents an auth session */ declare abstract class AuthSession<T extends AuthSessionType> extends Base { /** * The access token */ accessToken: string; /** * The time when the access token expires */ expiresAt: Date; /** * The account id */ accountId: string; /** * The client id */ clientId: string; /** * The auth session type */ type: T; /** * The client secret */ clientSecret: string; /** * The refresh lock */ refreshLock: AsyncLock; constructor(client: Client, data: AuthData, clientSecret: string, type: T); get isExpired(): boolean; } export default AuthSession;