fnbr
Version:
A library to interact with Epic Games' Fortnite HTTP and XMPP services
18 lines • 890 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.AuthSessionStoreKey = exports.AuthSessionType = void 0;
var AuthSessionType;
(function (AuthSessionType) {
AuthSessionType["Fortnite"] = "fortnite";
AuthSessionType["FortniteClientCredentials"] = "fortniteClientCredentials";
AuthSessionType["EOS"] = "eos";
AuthSessionType["Launcher"] = "launcher";
})(AuthSessionType || (exports.AuthSessionType = AuthSessionType = {}));
var AuthSessionStoreKey;
(function (AuthSessionStoreKey) {
AuthSessionStoreKey["Fortnite"] = "fortnite";
AuthSessionStoreKey["FortniteClientCredentials"] = "fortniteClientCredentials";
AuthSessionStoreKey["FortniteEOS"] = "fortniteEOS";
AuthSessionStoreKey["Launcher"] = "launcher";
})(AuthSessionStoreKey || (exports.AuthSessionStoreKey = AuthSessionStoreKey = {}));
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