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flying-squid

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const Vec3 = require('vec3').Vec3 function generation ({ version }) { const Chunk = require('prismarine-chunk')(version) const registry = require('prismarine-registry')(version) const theFlattening = registry.supportFeature('theFlattening') function generateSimpleChunk () { const chunk = new Chunk() for (let x = 0; x < 16; x++) { for (let z = 0; z < 16; z++) { chunk.setBlockType(new Vec3(x, 50, z), theFlattening ? registry.blocksByName.grass_block.id : registry.blocksByName.grass.id) // before the flattening the name of grass block is grass if (theFlattening) chunk.setBlockData(new Vec3(x, 50, z), 1) // before the flattening there is no data for (let y = 0; y < 256; y++) { chunk.setSkyLight(new Vec3(x, y, z), 15) } } } return chunk } return generateSimpleChunk } module.exports = generation