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flying-squid

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# Screens <style> .markdown-section { max-width:1400px; } img { max-width:400px; max-height:200px; } </style> ## Entities Pile of entities, giants, cow and dragons [![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-100-giants.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-100-giants.png) [![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-carry2.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-carry2.png) [![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-carry.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-carry.png) [![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-fs-cow.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-fs-cow.png) [![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-giant-pile.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-giant-pile.png) [![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-invasion.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-invasion.png) [![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-mobs.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-mobs.png) [![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-pile.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-pile.png) [![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-villagers.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-villagers.png) [![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-giants.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-giants.png) ## Map loading Load existing maps, include schematics in your map [![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-anvil.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-anvil.png) [![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-fs-lttp.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-fs-lttp.png) [![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-fs-schematic.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-fs-schematic.png) [![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-full-anvil-loading.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-full-anvil-loading.png) [![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-generation.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-generation.png) [![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-schema-fs.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-schema-fs.png) ## Portals Create huge portals [![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-huge-portal.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-huge-portal.png) [![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-portal.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-portal.png) [![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-super-portal.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-super-portal.png) ## World generation Generate trees and vanilla-like maps [![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-voxel-worldgen-rust.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-voxel-worldgen-rust.png) [![](https://rawgit.com/PrismarineJS/flying-squid/images/mc-trees.png)](https://rawgit.com/PrismarineJS/flying-squid/images/mc-trees.png)