flying-squid
Version:
A minecraft server written in node.js
50 lines (41 loc) • 1.19 kB
JavaScript
#!/usr/bin/env node
const argv = require('yargs/yargs')(process.argv.slice(2))
.usage('Usage: $0 <command> [options]')
.help('h')
.option('config', {
alias: 'c',
type: 'string',
default: './config',
description: 'Configuration directory'
})
.option('offline', {
type: 'boolean',
default: 'false'
})
.option('log', {
description: 'Enable logging: When true create a log file in the logs folder',
type: 'boolean',
default: 'true'
})
.option('op', {
description: 'Useful for testing. When specified, op every player (give administrative permissions)',
type: 'boolean',
default: 'false'
})
.argv
const mcServer = require('./')
const defaultSettings = require('./config/default-settings.json')
let settings
try {
settings = require(`${argv.config}/settings.json`)
} catch (err) {
settings = {}
}
settings = Object.assign(settings, defaultSettings, settings)
if (argv.offline) settings['online-mode'] = false
if (argv.log) settings.logging = true
if (argv.op) settings['everybody-op'] = true
module.exports = mcServer.createMCServer(settings)
process.on('unhandledRejection', err => {
console.log(err.stack)
})