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flying-squid

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const { skipMcPrefix } = require('../utils') const Vec3 = require('vec3').Vec3 module.exports.server = function (serv, { version }) { const { registry } = serv serv.playSound = (sound, world, position, { whitelist, blacklist = [], radius = 32, volume = 1.0, pitch = 1.0, soundCategory = 0 } = {}) => { const players = (typeof whitelist !== 'undefined' ? (typeof whitelist instanceof Array ? whitelist : [whitelist]) : serv.getNearby({ world, position, radius })) players.filter(player => blacklist.indexOf(player) === -1) .forEach(player => { const iniPos = position ? position.scaled(1 / 32) : player.position.scaled(1 / 32) const pos = iniPos.scaled(8).floored() if (serv.supportFeature('removedNamedSoundEffectPacket')) { // 1.19.3 removes named_sound_effect // Use new Holder structure for sound player._client.write('sound_effect', { sound: { data: { soundName: sound } }, soundCategory, x: pos.x, y: pos.y, z: pos.z, volume, pitch: Math.round(pitch * 63), seed: 0 }) } else { // only packet still in fixed position in all versions player._client.write('named_sound_effect', { soundName: sound, soundCategory, x: pos.x, y: pos.y, z: pos.z, volume, pitch: Math.round(pitch * 63), seed: 0 }) } }) } serv.playSoundId = (soundId, world, position, { whitelist, blacklist = [], radius = 32, volume = 1.0, pitch = 1.0, soundCategory = 0 } = {}) => { const players = (typeof whitelist !== 'undefined' ? (typeof whitelist instanceof Array ? whitelist : [whitelist]) : serv.getNearby({ world, position, radius })) players.filter(player => blacklist.indexOf(player) === -1) .forEach(player => { const iniPos = position ? position.scaled(1 / 32) : player.position.scaled(1 / 32) const pos = iniPos.scaled(8).floored() // Use new Holder structure for sound ID player._client.write('sound_effect', { sound: { soundId }, soundCategory, x: pos.x, y: pos.y, z: pos.z, volume, pitch: Math.round(pitch * 63), seed: 0 }) }) } serv.playNoteBlock = (pitch, world, position, { instrument = 'harp', particle = true } = {}) => { if (particle) { serv.emitParticle(23, world, position.clone().add(new Vec3(0.5, 1.5, 0.5)), { count: 1, size: new Vec3(0, 0, 0) }) } serv.playSound('note.' + instrument, world, position, { pitch: serv.getNote(pitch) }) } serv.getNote = note => 0.5 * Math.pow(Math.pow(2, 1 / 12), note) serv.commands.add({ base: 'playsoundforall', info: 'to play sound for everyone', usage: '/playsoundforall <sound_name> [volume] [pitch] [useID]', onlyPlayer: true, op: true, parse (str) { const results = str.match(/([^ ]+)(?: ([^ ]+))?(?: ([^ ]+))?(?: (true|false))?/) if (!results) return false return { sound_name: skipMcPrefix(results[1]), volume: results[2] ? parseFloat(results[2]) : 1.0, pitch: results[3] ? parseFloat(results[3]) : 1.0, useId: results[4] ? results[4] === 'true' : false } }, action (action, ctx) { if (action.useId) { const id = registry?.soundsByName[action.sound_name]?.id if (id) { ctx.player.chat('Playing "' + action.sound_name + '" (volume: ' + action.volume + ', pitch: ' + action.pitch + ') using ID') serv.playSoundId(id, ctx.player.world, ctx.player.position, { volume: action.volume, pitch: action.pitch }) } else { ctx.player.chat('"' + action.sound_name + '" could not be played by ID') } } else { ctx.player.chat('Playing "' + action.sound_name + '" (volume: ' + action.volume + ', pitch: ' + action.pitch + ')') serv.playSound(action.sound_name, ctx.player.world, ctx.player.position, { volume: action.volume, pitch: action.pitch }) } } }) serv.commands.add({ base: 'playsound', info: 'to play sound for yourself', usage: '/playsound <sound_name> [volume] [pitch] [useID]', onlyPlayer: true, op: true, parse (str) { const results = str.match(/([^ ]+)(?: ([^ ]+))?(?: ([^ ]+))?(?: (true|false))?/) if (!results) return false return { sound_name: skipMcPrefix(results[1]), volume: results[2] ? parseFloat(results[2]) : 1.0, pitch: results[3] ? parseFloat(results[3]) : 1.0, useId: results[4] ? results[4] === 'true' : false } }, action (action, ctx) { if (action.useId) { const id = registry?.soundsByName[action.sound_name]?.id if (id) { ctx.player.chat('Playing "' + action.sound_name + '" (volume: ' + action.volume + ', pitch: ' + action.pitch + ') using ID') ctx.player.playSoundId(id, { volume: action.volume, pitch: action.pitch }) } else { ctx.player.chat('"' + action.sound_name + '" could not be played by ID') } } else { ctx.player.chat('Playing "' + action.sound_name + '" (volume: ' + action.volume + ', pitch: ' + action.pitch + ')') ctx.player.playSound(action.sound_name, { volume: action.volume, pitch: action.pitch }) } } }) } module.exports.player = function (player, serv) { player.playSound = (sound, opt = {}) => { opt.whitelist = player serv.playSound(sound, player.world, null, opt) } player.playSoundId = (sound, opt = {}) => { opt.whitelist = player serv.playSoundId(sound, player.world, null, opt) } player.on('placeBlock_cancel', async ({ reference }, cancel) => { if (player.crouching) return const id = await player.world.getBlockType(reference) if (id !== 25) return cancel(false) if (!player.world.blockEntityData[reference.toString()]) player.world.blockEntityData[reference.toString()] = {} const data = player.world.blockEntityData[reference.toString()] if (typeof data.note === 'undefined') data.note = -1 data.note++ data.note %= 25 serv.playNoteBlock(data.note, player.world, reference) }) player.on('dig_cancel', async ({ position }, cancel) => { const id = await player.world.getBlockType(position) if (id !== 25) return cancel(false) if (!player.world.blockEntityData[position.toString()]) player.world.blockEntityData[position.toString()] = {} const data = player.world.blockEntityData[position.toString()] if (typeof data.note === 'undefined') data.note = 0 serv.playNoteBlock(data.note, player.world, position) }) } module.exports.entity = function (entity, serv) { entity.playSoundAtSelf = (sound, opt = {}) => { serv.playSound(sound, entity.world, entity.position, opt) } }