flying-squid
Version:
A minecraft server written in node.js
50 lines (39 loc) • 3.38 kB
Markdown
# Screens
<style>
.markdown-section {
max-width:1400px;
}
img {
max-width:400px;
max-height:200px;
}
</style>
## Entities
Pile of entities, giants, cow and dragons
[](https://rawgit.com/PrismarineJS/flying-squid/images/mc-100-giants.png)
[](https://rawgit.com/PrismarineJS/flying-squid/images/mc-carry2.png)
[](https://rawgit.com/PrismarineJS/flying-squid/images/mc-carry.png)
[](https://rawgit.com/PrismarineJS/flying-squid/images/mc-fs-cow.png)
[](https://rawgit.com/PrismarineJS/flying-squid/images/mc-giant-pile.png)
[](https://rawgit.com/PrismarineJS/flying-squid/images/mc-invasion.png)
[](https://rawgit.com/PrismarineJS/flying-squid/images/mc-mobs.png)
[](https://rawgit.com/PrismarineJS/flying-squid/images/mc-pile.png)
[](https://rawgit.com/PrismarineJS/flying-squid/images/mc-villagers.png)
[](https://rawgit.com/PrismarineJS/flying-squid/images/mc-giants.png)
## Map loading
Load existing maps, include schematics in your map
[](https://rawgit.com/PrismarineJS/flying-squid/images/mc-anvil.png)
[](https://rawgit.com/PrismarineJS/flying-squid/images/mc-fs-lttp.png)
[](https://rawgit.com/PrismarineJS/flying-squid/images/mc-fs-schematic.png)
[](https://rawgit.com/PrismarineJS/flying-squid/images/mc-full-anvil-loading.png)
[](https://rawgit.com/PrismarineJS/flying-squid/images/mc-generation.png)
[](https://rawgit.com/PrismarineJS/flying-squid/images/mc-schema-fs.png)
## Portals
Create huge portals
[](https://rawgit.com/PrismarineJS/flying-squid/images/mc-huge-portal.png)
[](https://rawgit.com/PrismarineJS/flying-squid/images/mc-portal.png)
[](https://rawgit.com/PrismarineJS/flying-squid/images/mc-super-portal.png)
## World generation
Generate trees and vanilla-like maps
[](https://rawgit.com/PrismarineJS/flying-squid/images/mc-voxel-worldgen-rust.png)
[](https://rawgit.com/PrismarineJS/flying-squid/images/mc-trees.png)