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flocking

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Creative audio synthesis for the Web

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# Distortion Unit Generators # Flocking includes a collection of distortion algorithms: * `flock.ugen.distortion`, a simple waveshaper distortion * `flock.ugen.distortion.deJong`, a waveshaper distortion by Bram de Jong * `flock.ugen.distortion.tarrabiaDeJong`, a waveshaper distortion by Partice Tarrabia and Bram de Jong * `flock.ugen.distortion.gloubiBoulga`, waveshaper distortion by Laurent de Sora * `flock.ugen.distortion.tanh`, tanh-based distortion All distortions support the following rates: `demand`, `scheduled`, `control`, `constant` ## flock.ugen.distortion ## A simple [waveshaper-based distortion effect](http://www.musicdsp.org/showone.php?id=114) by Jon Watte, which uses the polynomial y = (3/2) * x - (1/2) * x^3. ### Inputs ### #### gain #### <table> <tr> <th>description</th> <td>the gain factor to apply [1.0..Infinity]</td> </tr> <tr> <th>range</th> <td>`1`..`Infity`</td> </tr> <tr> <th>rates</th> <td>`constant`, `control`, `audio`</td> </tr> <tr> <th>default</th> <td>`1.0` (constant)</td> </tr> </table> #### source #### <table> <tr> <th>description</th> <td>the source signal to distort</td> </tr> <tr> <th>rates</th> <td>`control`, `audio`</td> </tr> <tr> <th>default</th> <td>`null`</td> </tr> </table> ## flock.ugen.distortion.deJong ## A [waveshaper-based distortion effect by Bram de Jong](http://www.musicdsp.org/showone.php?id=41). "If amount is 1, it results in a slight distortion and with bigger values the signal gets more funky. A good thing about the shaper is that feeding it with bigger-than-one amounts, doesn't create strange fx. The maximum this function will reach is 1.2 for for amount=1." ### Inputs ### #### amount #### <table> <tr> <th>description</th> <td>a value between 1 and Infinity that represents the amount of distortion to apply</td> </tr> <tr> <th>range</th> <td>`1`..`Infinity`</td> </tr> <tr> <th>rates</th> <td>`constant`, `control`, `audio`</td> </tr> <tr> <th>default</th> <td>`2.0` (constant)</td> </tr> </table> #### source #### <table> <tr> <th>description</th> <td>the source signal to distort</td> </tr> <tr> <th>rates</th> <td>`control`, `audio`</td> </tr> <tr> <th>default</th> <td>`null`</td> </tr> </table> ## flock.ugen.distortion.tarrabiaDeJong ## A [waveshaper-based distortion effect by Partice Tarrabia and Bram de Jong](http://www.musicdsp.org/showone.php?id=46). ### Inputs ### #### amount #### <table> <tr> <th>description</th> <td>a value between 1 and -1 that represents the amount of distortion to apply</td> </tr> <tr> <th>range</th> <td>`-1`..`1`</td> </tr> <tr> <th>rates</th> <td>`constant`, `control`, `audio`</td> </tr> <tr> <th>default</th> <td>`1.0` (constant)</td> </tr> </table> #### source #### <table> <tr> <th>description</th> <td>the source signal to distort</td> </tr> <tr> <th>rates</th> <td>`control`, `audio`</td> </tr> <tr> <th>default</th> <td>`null`</td> </tr> </table> ## flock.ugen.distortion.gloubiBoulga ## A more processor-intensive [waveshaper distortion by Laurent de Soras](http://www.musicdsp.org/showone.php?id=86). ### Inputs ### #### gain #### <table> <tr> <th>description</th> <td>a value between 1 and Infinity that represents the amount of distortion to apply</td> </tr> <tr> <th>range</th> <td>`1`..`Infinity`</td> </tr> <tr> <th>rates</th> <td>`constant`, `control`, `audio`</td> </tr> <tr> <th>default</th> <td>`1` (constant)</td> </tr> </table> #### source #### <table> <tr> <th>description</th> <td>the source signal to distort</td> </tr> <tr> <th>rates</th> <td>`control`, `audio`</td> </tr> <tr> <th>default</th> <td>`null`</td> </tr> </table> ## flock.ugen.distortion.tanh ## ### Inputs ### #### source #### <table> <tr> <th>description</th> <td>the source signal to distort</td> </tr> <tr> <th>rates</th> <td>`control`, `audio`</td> </tr> <tr> <th>default</th> <td>`null`</td> </tr> </table>