flatgeobuf
Version:
A performant binary encoding for geographic data
60 lines (59 loc) • 4.04 kB
TypeScript
import * as flatbuffers from 'flatbuffers';
import { GeometryType } from '../flat-geobuf/geometry-type.js';
export declare class Geometry {
bb: flatbuffers.ByteBuffer | null;
bb_pos: number;
__init(i: number, bb: flatbuffers.ByteBuffer): Geometry;
static getRootAsGeometry(bb: flatbuffers.ByteBuffer, obj?: Geometry): Geometry;
static getSizePrefixedRootAsGeometry(bb: flatbuffers.ByteBuffer, obj?: Geometry): Geometry;
ends(index: number): number | null;
endsLength(): number;
endsArray(): Uint32Array | null;
xy(index: number): number | null;
xyLength(): number;
xyArray(): Float64Array | null;
z(index: number): number | null;
zLength(): number;
zArray(): Float64Array | null;
m(index: number): number | null;
mLength(): number;
mArray(): Float64Array | null;
t(index: number): number | null;
tLength(): number;
tArray(): Float64Array | null;
tm(index: number): bigint | null;
tmLength(): number;
type(): GeometryType;
parts(index: number, obj?: Geometry): Geometry | null;
partsLength(): number;
static startGeometry(builder: flatbuffers.Builder): void;
static addEnds(builder: flatbuffers.Builder, endsOffset: flatbuffers.Offset): void;
static createEndsVector(builder: flatbuffers.Builder, data: number[] | Uint32Array): flatbuffers.Offset;
static createEndsVector(builder: flatbuffers.Builder, data: number[] | Uint8Array): flatbuffers.Offset;
static startEndsVector(builder: flatbuffers.Builder, numElems: number): void;
static addXy(builder: flatbuffers.Builder, xyOffset: flatbuffers.Offset): void;
static createXyVector(builder: flatbuffers.Builder, data: number[] | Float64Array): flatbuffers.Offset;
static createXyVector(builder: flatbuffers.Builder, data: number[] | Uint8Array): flatbuffers.Offset;
static startXyVector(builder: flatbuffers.Builder, numElems: number): void;
static addZ(builder: flatbuffers.Builder, zOffset: flatbuffers.Offset): void;
static createZVector(builder: flatbuffers.Builder, data: number[] | Float64Array): flatbuffers.Offset;
static createZVector(builder: flatbuffers.Builder, data: number[] | Uint8Array): flatbuffers.Offset;
static startZVector(builder: flatbuffers.Builder, numElems: number): void;
static addM(builder: flatbuffers.Builder, mOffset: flatbuffers.Offset): void;
static createMVector(builder: flatbuffers.Builder, data: number[] | Float64Array): flatbuffers.Offset;
static createMVector(builder: flatbuffers.Builder, data: number[] | Uint8Array): flatbuffers.Offset;
static startMVector(builder: flatbuffers.Builder, numElems: number): void;
static addT(builder: flatbuffers.Builder, tOffset: flatbuffers.Offset): void;
static createTVector(builder: flatbuffers.Builder, data: number[] | Float64Array): flatbuffers.Offset;
static createTVector(builder: flatbuffers.Builder, data: number[] | Uint8Array): flatbuffers.Offset;
static startTVector(builder: flatbuffers.Builder, numElems: number): void;
static addTm(builder: flatbuffers.Builder, tmOffset: flatbuffers.Offset): void;
static createTmVector(builder: flatbuffers.Builder, data: bigint[]): flatbuffers.Offset;
static startTmVector(builder: flatbuffers.Builder, numElems: number): void;
static addType(builder: flatbuffers.Builder, type: GeometryType): void;
static addParts(builder: flatbuffers.Builder, partsOffset: flatbuffers.Offset): void;
static createPartsVector(builder: flatbuffers.Builder, data: flatbuffers.Offset[]): flatbuffers.Offset;
static startPartsVector(builder: flatbuffers.Builder, numElems: number): void;
static endGeometry(builder: flatbuffers.Builder): flatbuffers.Offset;
static createGeometry(builder: flatbuffers.Builder, endsOffset: flatbuffers.Offset, xyOffset: flatbuffers.Offset, zOffset: flatbuffers.Offset, mOffset: flatbuffers.Offset, tOffset: flatbuffers.Offset, tmOffset: flatbuffers.Offset, type: GeometryType, partsOffset: flatbuffers.Offset): flatbuffers.Offset;
}