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flatgeobuf

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A performant binary encoding for geographic data

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import * as flatbuffers from 'flatbuffers'; import { GeometryType } from '../flat-geobuf/geometry-type.js'; export declare class Geometry { bb: flatbuffers.ByteBuffer | null; bb_pos: number; __init(i: number, bb: flatbuffers.ByteBuffer): Geometry; static getRootAsGeometry(bb: flatbuffers.ByteBuffer, obj?: Geometry): Geometry; static getSizePrefixedRootAsGeometry(bb: flatbuffers.ByteBuffer, obj?: Geometry): Geometry; ends(index: number): number | null; endsLength(): number; endsArray(): Uint32Array | null; xy(index: number): number | null; xyLength(): number; xyArray(): Float64Array | null; z(index: number): number | null; zLength(): number; zArray(): Float64Array | null; m(index: number): number | null; mLength(): number; mArray(): Float64Array | null; t(index: number): number | null; tLength(): number; tArray(): Float64Array | null; tm(index: number): bigint | null; tmLength(): number; type(): GeometryType; parts(index: number, obj?: Geometry): Geometry | null; partsLength(): number; static startGeometry(builder: flatbuffers.Builder): void; static addEnds(builder: flatbuffers.Builder, endsOffset: flatbuffers.Offset): void; static createEndsVector(builder: flatbuffers.Builder, data: number[] | Uint32Array): flatbuffers.Offset; static createEndsVector(builder: flatbuffers.Builder, data: number[] | Uint8Array): flatbuffers.Offset; static startEndsVector(builder: flatbuffers.Builder, numElems: number): void; static addXy(builder: flatbuffers.Builder, xyOffset: flatbuffers.Offset): void; static createXyVector(builder: flatbuffers.Builder, data: number[] | Float64Array): flatbuffers.Offset; static createXyVector(builder: flatbuffers.Builder, data: number[] | Uint8Array): flatbuffers.Offset; static startXyVector(builder: flatbuffers.Builder, numElems: number): void; static addZ(builder: flatbuffers.Builder, zOffset: flatbuffers.Offset): void; static createZVector(builder: flatbuffers.Builder, data: number[] | Float64Array): flatbuffers.Offset; static createZVector(builder: flatbuffers.Builder, data: number[] | Uint8Array): flatbuffers.Offset; static startZVector(builder: flatbuffers.Builder, numElems: number): void; static addM(builder: flatbuffers.Builder, mOffset: flatbuffers.Offset): void; static createMVector(builder: flatbuffers.Builder, data: number[] | Float64Array): flatbuffers.Offset; static createMVector(builder: flatbuffers.Builder, data: number[] | Uint8Array): flatbuffers.Offset; static startMVector(builder: flatbuffers.Builder, numElems: number): void; static addT(builder: flatbuffers.Builder, tOffset: flatbuffers.Offset): void; static createTVector(builder: flatbuffers.Builder, data: number[] | Float64Array): flatbuffers.Offset; static createTVector(builder: flatbuffers.Builder, data: number[] | Uint8Array): flatbuffers.Offset; static startTVector(builder: flatbuffers.Builder, numElems: number): void; static addTm(builder: flatbuffers.Builder, tmOffset: flatbuffers.Offset): void; static createTmVector(builder: flatbuffers.Builder, data: bigint[]): flatbuffers.Offset; static startTmVector(builder: flatbuffers.Builder, numElems: number): void; static addType(builder: flatbuffers.Builder, type: GeometryType): void; static addParts(builder: flatbuffers.Builder, partsOffset: flatbuffers.Offset): void; static createPartsVector(builder: flatbuffers.Builder, data: flatbuffers.Offset[]): flatbuffers.Offset; static startPartsVector(builder: flatbuffers.Builder, numElems: number): void; static endGeometry(builder: flatbuffers.Builder): flatbuffers.Offset; static createGeometry(builder: flatbuffers.Builder, endsOffset: flatbuffers.Offset, xyOffset: flatbuffers.Offset, zOffset: flatbuffers.Offset, mOffset: flatbuffers.Offset, tOffset: flatbuffers.Offset, tmOffset: flatbuffers.Offset, type: GeometryType, partsOffset: flatbuffers.Offset): flatbuffers.Offset; }