flagpole
Version:
Simple and fast DOM integration, headless or headful browser, and REST API testing framework.
75 lines (74 loc) • 3.22 kB
TypeScript
import { iSuite, SuiteStatusCallback, SuiteCallback } from "../interfaces/isuite";
import { iScenario, ScenarioCallback } from "../interfaces/iscenario";
export declare class SuiteTaskManager {
private _suite;
private _scenarios;
private _dateInitialized;
private _dateStarted;
private _dateExecutionBegan;
private _dateExecutionCompleted;
private _dateFinished;
private _beforeAllCallbacks;
private _afterAllCallbacks;
private _successCallbacks;
private _failureCallbacks;
private _finallyCallbacks;
private _beforeEachCallbacks;
private _afterEachCallbacks;
private _statusCallbacks;
private _concurrencyLimit;
private _maxScenarioDuration;
private _maxSuiteDuration;
private _finishedPromise;
private _finishedResolve;
get finished(): Promise<void>;
get maxScenarioDuration(): number;
set maxScenarioDuration(value: number);
get maxSuiteDuration(): number;
set maxSuiteDuration(value: number);
get concurrencyLimit(): number;
set concurrencyLimit(value: number);
get scenarioCount(): number;
get hasStarted(): boolean;
get hasExecutionBegan(): boolean;
get hasExecutionCompleted(): boolean;
get hasFinished(): boolean;
get canAllSuitesExecute(): boolean;
get haveAnyFailed(): boolean;
get haveAllPassed(): boolean;
get totalDuration(): number | null;
get executionDuration(): number | null;
get scenarios(): iScenario[];
get scenariosNotReadyToExecute(): iScenario[];
get scenariosReadyToExecute(): iScenario[];
get scenariosFailed(): iScenario[];
get scenariosWaitingToExecute(): iScenario[];
get scenariosCurrentlyExcuting(): iScenario[];
constructor(suite: iSuite);
beforeAll(message: string, callback: SuiteCallback, prepend?: boolean): void;
beforeAll(callback: SuiteCallback, prepend?: boolean): void;
beforeEach(message: string, callback: ScenarioCallback, prepend?: boolean): void;
beforeEach(callback: ScenarioCallback, prepend?: boolean): void;
afterAll(message: string, callback: SuiteCallback, prepend?: boolean): void;
afterAll(callback: SuiteCallback, prepend?: boolean): void;
afterEach(message: string, callback: ScenarioCallback, prepend?: boolean): void;
afterEach(callback: ScenarioCallback, prepend?: boolean): void;
failure(message: string, callback: SuiteCallback, prepend?: boolean): void;
failure(callback: SuiteCallback, prepend?: boolean): void;
success(message: string, callback: SuiteCallback, prepend?: boolean): void;
success(callback: SuiteCallback, prepend?: boolean): void;
finally(message: string, callback: SuiteCallback, prepend?: boolean): void;
finally(callback: SuiteCallback, prepend?: boolean): void;
registerScenario(scenario: iScenario): void;
subscribe(callback: SuiteStatusCallback): void;
private _go;
private _executeScenarios;
private _cancelPendingScenarios;
private _cancelScenariosAnyNotFinished;
private _startExecutingScenarios;
private _markSuiteExecutionAsCompleted;
private _executeScenario;
private _fireSuiteCallbacks;
private _fireScenarioCallbacks;
private _addCallback;
}