fivem-server-api
Version:
Query FiveM server info, player list, player count, resources, tags, locale, OneSync, game build, and more from any server IP or CFX.re URL. Also includes global server search with filtering, pagination, icon URL helper, private server detection, caching,
51 lines (50 loc) • 2.21 kB
TypeScript
import type { Player, ServerInfo, ServerOptions, WatchHandle, MultiServerConfig } from "./types.js";
export { FiveMError } from "./errors.js";
export { searchServers, getAllServers, getServerByEndpoint, getServersByLocale, getIconUrl, isPrivateServer, } from "./search.js";
export type { SearchFilter, SearchPlayer, SearchServerData, SearchResult, } from "./search.js";
export type { Player, ServerInfo, DynamicInfo, ServerOptions, WatchHandle, MultiServerConfig } from "./types.js";
export default class Server {
#private;
constructor(cfxre: string, options?: ServerOptions);
ready(): Promise<void>;
clearCache(): void;
get playerCount(): number;
getServerStatus(): Promise<boolean>;
getServer(): Promise<ServerInfo>;
getServerName(): Promise<string>;
getServerDesc(): Promise<string>;
getPlayers(): Promise<number>;
getPlayersAll(): Promise<Player[]>;
getPlayer(query: string | number): Promise<Player | null>;
getMaxPlayers(): Promise<number>;
getResources(): Promise<string[]>;
getTags(): Promise<string>;
getOnesync(): Promise<boolean>;
getLocale(): Promise<string>;
getGamename(): Promise<string>;
getSteamTicket(): Promise<boolean>;
getGameBuild(): Promise<number>;
getEnhancedHostSupport(): Promise<boolean>;
getLicenseKeyToken(): Promise<string>;
getScriptHookAllowed(): Promise<boolean>;
getEndpoint(): Promise<string | null>;
getIcon(): Promise<string>;
getUpvotePower(): Promise<number>;
getBurstPower(): Promise<number>;
getClients(): Promise<number>;
getHostname(): Promise<string>;
getGametype(): Promise<string>;
getMapname(): Promise<string>;
getSvMaxclients(): Promise<number>;
getOwnerName(): Promise<string>;
getOwnerProfile(): Promise<string>;
getOwnerAvatar(): Promise<string>;
getIp(): string;
watch(intervalMs: number, callback: (server: Server) => void | Promise<void>): WatchHandle;
static multi(configs: MultiServerConfig[]): Promise<{
servers: Server[];
getAllStatus(): Promise<Map<string, boolean>>;
getAllPlayers(): Promise<Map<string, number>>;
getOnlineServers(): Promise<Server[]>;
}>;
}