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fivem-js

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Javascript/Typescript wrapper for the FiveM natives

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.IntersectOptions = void 0; /** * List of possible entity intersections. Used for raycasting. */ var IntersectOptions; (function (IntersectOptions) { IntersectOptions[IntersectOptions["Everything"] = -1] = "Everything"; IntersectOptions[IntersectOptions["Map"] = 1] = "Map"; IntersectOptions[IntersectOptions["MissionEntities"] = 2] = "MissionEntities"; IntersectOptions[IntersectOptions["Peds1"] = 12] = "Peds1"; IntersectOptions[IntersectOptions["Objects"] = 16] = "Objects"; IntersectOptions[IntersectOptions["Unk1"] = 32] = "Unk1"; IntersectOptions[IntersectOptions["Unk2"] = 64] = "Unk2"; IntersectOptions[IntersectOptions["Unk3"] = 128] = "Unk3"; IntersectOptions[IntersectOptions["Vegetation"] = 256] = "Vegetation"; IntersectOptions[IntersectOptions["Unk4"] = 512] = "Unk4"; })(IntersectOptions = exports.IntersectOptions || (exports.IntersectOptions = {}));